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Causes Affliction damage for 6 seconds.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+30% Weapon Damage when aiming down sights
On crit regain 2.64% of damage dealt as shields.
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
On crit, increase pistol headshot damage by 40% for 15 seconds.
+10% Reload Speed per enemy killed, up to a maximum of +50% Reload Speed
On kill: Spawn Roman Candle at enemy location
Eliminating enemies with this weapon can spawn healing candy pick ups.
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
If two enemies are killed within 2 seconds of each other a pool of fire spawns on the ground.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Every 8th hit cause a stun around the character.
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Hitting multiple enemies in a single swing increases damage.
Hitting an enemy 4 times with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 4 seconds.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Hitting an afflicted target causes a small Knockback AOE around them legacy exclude
Damage dealt with this weapon recovers 10% of maximum shield. This can happen once every 3 seconds.
After 5 Headshots with this weapon, reduce your current health by 12.5% and deal 30-133 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Each shot fired grants +2.6% Fire Rate for 1 second. Stacks up to 15 times.
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
+10% Reload Speed per enemy killed, up to a maximum of +50% Reload Speed
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
5 attacks from enemies give you a 20% melee damage increase on your next attack.
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+25% Impact and +400 Knockback Magnitude
Increases impact by 40%. Stun duration increased by 1s.
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