Twine Peaks Missions
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SUPPORT A CREATOR CODE! FDB how to
Perkup
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Experience
Alert Rewards
Materials
Mission Type
Alert Type
Biome Type
Modifiers
Level
Nature Mega Alerts
160
Nature Storm Mini-Boss Acid Pools Healing Deathburst Slowing Attacks
242000 290 132
x5
Fight Category 4 Storm
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Schematic experience
x 242000
Amp up
x 290
Lunar Tickets
x 132
Repeatable rewards
Re-perk
? x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
160
Nature Storm Mini-Boss Slowing Pools Frenzied Deathburst Metal Corrosion
415 290 132
x5
Evacuate the Shelter
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Re-perk
x 415
Amp up
x 290
Lunar Tickets
x 132
Repeatable rewards
Hero experience
? x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160
Nature Storm Mini-Boss Smoke Screens Wall Weakening Slowing Attacks
270 290 132
x5
Deliver The Bomb
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Pure drop of rain
x 270
Amp up
x 290
Lunar Tickets
x 132
Repeatable rewards
Schematic experience
? x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
160
Nature Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
273680 290 132
x5
Ride The Lightning
Island - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Hero experience
x 273680
Amp up
x 290
Lunar Tickets
x 132
Repeatable rewards
Hero experience
? x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Nature Storm Mini-Boss Slowing Pools Healing Deathburst Slowing Attacks
369 280 130
108
Evacuate the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Re-perk
x 369
Amp up
x 280
Lunar Tickets
x 130
Repeatable rewards
Storm shard
27 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
140
Nature Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
90 280 130
560
Fight Category 4 Storm
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Lightning in a bottle
x 90
Amp up
x 280
Lunar Tickets
x 130
Repeatable rewards
Pure drop of rain
140 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
323400 280 130
x4
Ride The Lightning
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Survivor experience
x 323400
Amp up
x 280
Lunar Tickets
x 130
Repeatable rewards
Lightning in a bottle
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
132
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Slowing Attacks
283800 270 128
x4
Fight Category 4 Storm
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Survivor experience
x 283800
Amp up
x 270
Lunar Tickets
x 128
Repeatable rewards
Schematic experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
132
Nature Storm Mini-Boss Acid Pools Wall Weakening Life Leech Attacks
82 270 128
x4
Deliver The Bomb
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Lightning in a bottle
x 82
Amp up
x 270
Lunar Tickets
x 128
Repeatable rewards
Schematic experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
124
Nature Storm Mini-Boss Acid Pools Healing Deathburst Slowing Attacks
297 260 126
108
Ride The Lightning
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Re-perk
x 297
Amp up
x 260
Lunar Tickets
x 126
Repeatable rewards
Eye of the storm
27 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
124
Nature Storm Mini-Boss Smoke Screens Wall Weakening Slowing Attacks
205 260 126
55 58 55 58
Repair the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Legendary perk up
x 205
Amp up
x 260
Lunar Tickets
x 126
Repeatable rewards
Epic perk up
55
Legendary perk up
58
Epic perk up
55
Legendary perk up
58
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Nature Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
250 124
96
Retrieve the Data
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Sentinel Hype
x 1
Amp up
x 250
Lunar Tickets
x 124
Repeatable rewards
Eye of the storm
24 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
217800 250 124
x4
Evacuate the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Survivor experience
x 217800
Amp up
x 250
Lunar Tickets
x 124
Repeatable rewards
Survivor experience
? x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Metal Corrosion
194 240 122
156
Fight Category 4 Storm
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Legendary perk up
x 194
Amp up
x 240
Lunar Tickets
x 122
Repeatable rewards
Eye of the storm
39 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108
Nature Storm Mini-Boss Slowing Pools Frenzied Deathburst Life Leech Attacks
45 240 122
55 58 55 58
Repair the Shelter
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Eye of the storm
x 45
Amp up
x 240
Lunar Tickets
x 122
Repeatable rewards
Epic perk up
55
Legendary perk up
58
Epic perk up
55
Legendary perk up
58
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Nature Storm Mini-Boss Smoke Screens Wall Weakening Slowing Attacks
165000 230 120
420000
Repair the Shelter
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Survivor experience
x 165000
Amp up
x 230
Lunar Tickets
x 120
Repeatable rewards
Survivor experience
105000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
100
Nature Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
57 230 120
675120
Fight Category 4 Storm
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Lightning in a bottle
x 57
Amp up
x 230
Lunar Tickets
x 120
Repeatable rewards
Survivor experience
168780 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94
Nature Storm Mini-Boss Smoke Screens Healing Deathburst Metal Corrosion
102 220 118
378000
Repair the Shelter
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Pure drop of rain
x 102
Amp up
x 220
Lunar Tickets
x 118
Repeatable rewards
Survivor experience
94500 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94
Nature Storm Mini-Boss Slowing Pools Wall Weakening Metal Corrosion
215 220 118
405000
Deliver The Bomb
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Epic perk up
x 215
Amp up
x 220
Lunar Tickets
x 118
Repeatable rewards
Hero experience
101250 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88
Nature Storm Mini-Boss Smoke Screens Wall Weakening Life Leech Attacks
88000 210 115
312000
Evacuate the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Schematic experience
x 88000
Amp up
x 210
Lunar Tickets
x 115
Repeatable rewards
Hero experience
78000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Metal Corrosion
88000 210 115
540000
Fight Category 4 Storm
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Schematic experience
x 88000
Amp up
x 210
Lunar Tickets
x 115
Repeatable rewards
Survivor experience
135000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Slowing Attacks
153 200 112
294000
Repair the Shelter
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Legendary perk up
x 153
Amp up
x 200
Lunar Tickets
x 112
Repeatable rewards
Survivor experience
73500 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
82
Nature Storm Mini-Boss Acid Pools Healing Deathburst Life Leech Attacks
115500 200 112
75 71 64 71
Fight Category 4 Storm
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Survivor experience
x 115500
Amp up
x 200
Lunar Tickets
x 112
Repeatable rewards
Legendary perk up
75
Epic perk up
71
Uncommon perk up
64
Epic perk up
71
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
76
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
66000 190 108
216000
Ride The Lightning
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Schematic experience
x 66000
Amp up
x 190
Lunar Tickets
x 108
Repeatable rewards
Survivor experience
54000 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Nature Storm Mini-Boss Slowing Pools Frenzied Deathburst Slowing Attacks
99000 190 108
234000
Evacuate the Shelter
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Survivor experience
x 99000
Amp up
x 190
Lunar Tickets
x 108
Repeatable rewards
Survivor experience
58500 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Nature Storm
140
Exploding Deathbomb Frenzied Deathburst Nature Storm Life Leech Attacks
110 280 130
Fight Category 4 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 110
Amp up
x 280
Lunar Tickets
x 130
Repeatable rewards
Hero experience
?
Eye of the storm
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Metal Corrosion Quickened Nature Storm Slowing Attacks
135 280 130
98
Ride The Lightning
Lakeside - Twine Peaks
Rewards
One time rewards
Epic perk up
x 135
Amp up
x 280
Lunar Tickets
x 130
Repeatable rewards
Hero experience
?
Pure drop of rain
98
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
132
Exploding Deathbomb Frenzied Deathburst Nature Storm Healing Deathburst
28 270 128
Ride The Lightning
The Grasslands - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 28
Amp up
x 270
Lunar Tickets
x 128
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
132
Wall Weakening Smoke Screens Nature Storm Healing Deathburst
28 270 128
Resupply
Island - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 28
Amp up
x 270
Lunar Tickets
x 128
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
124
Wall Weakening Quickened Nature Storm Slowing Attacks
100 260 126
Fight the Storm
The Forest - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 100
Amp up
x 260
Lunar Tickets
x 126
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
124
Acid Pools Smoke Screens Nature Storm Healing Deathburst
37 260 126
Beta Storm: Eliminate and Collect
Desert - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 37
Amp up
x 260
Lunar Tickets
x 126
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
116
Exploding Deathbomb Quickened Nature Storm Slowing Attacks
160 250 124
Build the Radar Grid
Island - Twine Peaks
Rewards
One time rewards
Re-perk
x 160
Amp up
x 250
Lunar Tickets
x 124
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Acid Pools Smoke Screens Nature Storm Slowing Pools
34 250 124
Refuel the Homebase
The Industrial Park - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 34
Amp up
x 250
Lunar Tickets
x 124
Repeatable rewards
Schematic experience
?
Survivor experience
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
116
Wall Weakening Frenzied Deathburst Nature Storm Slowing Pools
10 250 124
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
Storm shard
x 10
Amp up
x 250
Lunar Tickets
x 124
Repeatable rewards
Schematic experience
?
Brightcore Ore
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
108
Acid Pools Uncharted Enemies Nature Storm Slowing Attacks
115 240 122
Resupply
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 115
Amp up
x 240
Lunar Tickets
x 122
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
108
Exploding Deathbomb Smoke Screens Nature Storm Life Leech Attacks
70 240 122
Beta Storm: Eliminate and Collect
The Suburbs - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 70
Amp up
x 240
Lunar Tickets
x 122
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Acid Pools Frenzied Deathburst Nature Storm Slowing Pools
60 230 120
112500 112500
Fight Category 2 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 60
Amp up
x 230
Lunar Tickets
x 120
Repeatable rewards
Schematic experience
112500
Hero experience
112500
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
100
Wall Weakening Uncharted Enemies Nature Storm Life Leech Attacks
90 230 120
Refuel the Homebase
Ghost Town - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 90
Amp up
x 230
Lunar Tickets
x 120
Repeatable rewards
Hero experience
?
Schematic experience
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
94
Knockback Melee Attacks Metal Corrosion Smoke Screens Nature Storm Slowing Attacks
7 220 118
Resupply
Lakeside - Twine Peaks
Rewards
One time rewards
Storm shard
x 7
Amp up
x 220
Lunar Tickets
x 118
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Adept Outlanders Metal Corrosion Frenzied Deathburst Nature Storm Slowing Attacks
25 220 118
87750 87750
Evacuate the Shelter
The Forest - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 25
Amp up
x 220
Lunar Tickets
x 118
Repeatable rewards
Hero experience
87750
Hero experience
87750
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
88
Focused Ninjas Acid Pools Quickened Nature Storm Healing Deathburst
80 210 115
78000 78000
Retrieve the Data
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 80
Amp up
x 210
Lunar Tickets
x 115
Repeatable rewards
Schematic experience
78000
Schematic experience
78000
Modifiers
Focused Ninjas
Focused Ninjas
Ninja ability cool downs and energy costs are reduced.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
88
Well Drilled Soldiers Wall Weakening Uncharted Enemies Nature Storm Life Leech Attacks
140 210 115
78000 78000
Evacuate the Shelter
Island - Twine Peaks
Rewards
One time rewards
Re-perk
x 140
Amp up
x 210
Lunar Tickets
x 115
Repeatable rewards
Hero experience
78000
Survivor experience
78000
Modifiers
Well Drilled Soldiers
Well Drilled Soldiers
Soldier ability cool downs and energy costs are reduced.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
82
Powerful Shotguns Acid Pools Uncharted Enemies Nature Storm Healing Deathburst
135 200 112
78750 58
Deliver The Bomb
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 135
Amp up
x 200
Lunar Tickets
x 112
Repeatable rewards
Hero experience
78750
Epic perk up
58
Modifiers
Powerful Shotguns
Powerful Shotguns
Shotguns do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
82
Upgraded Outlanders Acid Pools Quickened Nature Storm Life Leech Attacks
135 200 112
68250 50
Evacuate the Shelter
The Grasslands - Twine Peaks
Rewards
One time rewards
Re-perk
x 135
Amp up
x 200
Lunar Tickets
x 112
Repeatable rewards
Survivor experience
68250
Pure drop of rain
50
Modifiers
Upgraded Outlanders
Upgraded Outlanders
Outlander abilities deal more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
76
Adept Soldiers Acid Pools Frenzied Deathburst Nature Storm Life Leech Attacks
4 190 108
40500
Rescue the Survivors
Island - Twine Peaks
Rewards
One time rewards
Storm shard
x 4
Amp up
x 190
Lunar Tickets
x 108
Repeatable rewards
Survivor experience
40500
Obsidian Ore
?
Modifiers
Adept Soldiers
Adept Soldiers
Soldiers do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
76
Headshot Soldiers Acid Pools Uncharted Enemies Nature Storm Slowing Pools
19 190 108
Refuel the Homebase
The Suburbs - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 19
Amp up
x 190
Lunar Tickets
x 108
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Headshot Soldiers
Headshot Soldiers
Soldiers do more damage with Assault Rifles when scoring head shots.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm
140
Smoke Screens Healing Deathburst Fire Storm Wall Weakening
110 280
55
Repair the Shelter
Desert - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 110
Fire up
x 280
Repeatable rewards
Schematic experience
?
Epic perk up
55
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
116
Quickened Healing Deathburst Fire Storm Wall Weakening
160 250
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 160
Fire up
x 250
Repeatable rewards
Hero experience
?
Rotating Gizmo
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
108
Uncharted Enemies Slowing Pools Fire Storm Wall Weakening
115 240
50
Ride The Lightning
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 115
Fire up
x 240
Repeatable rewards
Survivor experience
?
Lightning in a bottle
50
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
94
Melee Life Leech Quickened Slowing Pools Fire Storm Wall Weakening
105 220
67500 67500
Destroy The Encampments
Ghost Town - Twine Peaks
Rewards
One time rewards
Epic perk up
x 105
Fire up
x 220
Repeatable rewards
Hero experience
67500
Hero experience
67500
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
82
Powerful Shotguns Smoke Screens Healing Deathburst Fire Storm Wall Weakening
5 200
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
Storm shard
x 5
Fire up
x 200
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Powerful Shotguns
Powerful Shotguns
Shotguns do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
76
Adept Constructors Uncharted Enemies Healing Deathburst Fire Storm Acid Pools
90 190
67500 67500
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
Epic perk up
x 90
Fire up
x 190
Repeatable rewards
Hero experience
67500
Hero experience
67500
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Normal
140
Fight the Storm
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Storm shard
?
140
Destroy The Encampments
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Brightcore Ore
?
140
Refuel the Homebase
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Storm shard
?
140
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Pure drop of rain
?
140
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Rotating Gizmo
?
140
The Portal
StormKing - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Schematic experience
?
132
Refuel the Homebase
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Legendary perk up
?
132
Beta Storm: Eliminate and Collect
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Hero experience
?
124
Refuel the Homebase
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Storm shard
?
124
Rescue the Survivors
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Survivor experience
?
124
Repair the Shelter
The Grasslands - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Re-perk
?
116
Repair the Shelter
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Survivor experience
?
116
Beta Storm: Eliminate and Collect
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Hero experience
?
108
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Legendary perk up
?
108
11
Retrieve the Data
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Storm shard
11
108
Rescue the Survivors
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Survivor experience
?
100
75000 75000
Destroy The Encampments
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
75000
Hero experience
75000
100
Beta Storm: Eliminate and Collect
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Hero experience
?
100
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Storm shard
?
94
Beta Storm: Eliminate and Collect
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Hero experience
?
94
Refuel the Homebase
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Survivor experience
?
94
101250 58
Deliver The Bomb
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
101250
Epic perk up
58
88
54000 54000
Rescue the Survivors
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
54000
Survivor experience
54000
82
Refuel the Homebase
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Survivor experience
?
82
52500 52500
Destroy The Encampments
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
52500
Hero experience
52500
82
Beta Storm: Eliminate and Collect
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Hero experience
?
76
45000 45000
Destroy The Encampments
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
45000
Hero experience
45000
76
Resupply
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
76
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
70
Twine Peaks Storm Shield
Twine Peaks Storm Shield - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Mini Llama
?
Hero experience
?
Water Storm
132
Slowing Attacks Acid Pools Ice Storm Smoke Screens
170 270
55
Repair the Shelter
Desert - Twine Peaks
Rewards
One time rewards
Re-perk
x 170
Frost up
x 270
Repeatable rewards
Survivor experience
?
Epic perk up
55
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
132
Life Leech Attacks Exploding Deathbomb Ice Storm Smoke Screens
170 270
50
Evacuate the Shelter
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 170
Frost up
x 270
Repeatable rewards
Survivor experience
?
Storm shard
50
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
124
Life Leech Attacks Metal Corrosion Ice Storm Quickened
26 260
Resupply
Ghost Town - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 26
Frost up
x 260
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
100
Slowing Attacks Wall Weakening Ice Storm Uncharted Enemies
90 230
112500 112500
Deliver The Bomb
Lakeside - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 90
Frost up
x 230
Repeatable rewards
Schematic experience
112500
Hero experience
112500
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
88
Melee Life Leech Slowing Attacks Wall Weakening Ice Storm Uncharted Enemies
16 210
Refuel the Homebase
Desert - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 16
Frost up
x 210
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
88
Upgraded Outlanders Slowing Pools Acid Pools Ice Storm Smoke Screens
100 210
Beta Storm: Eliminate and Collect
The City - Twine Peaks
Rewards
One time rewards
Epic perk up
x 100
Frost up
x 210
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Upgraded Outlanders
Upgraded Outlanders
Outlander abilities deal more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Mini-Boss
132
Mini-Boss
60
Fight Category 2 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 60
Repeatable rewards
Hero experience
?
Sunbeam Crystal
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
18
Deliver The Bomb
The Suburbs - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 18
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
27
Ride The Lightning
Lakeside - Twine Peaks
Rewards
One time rewards
Tar Pit
x 1
Repeatable rewards
Survivor experience
?
Storm shard
27
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
58
Fight Category 2 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Colonel Wildcat
x 1
Repeatable rewards
Survivor experience
?
Epic perk up
58
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
97500 7
Evacuate the Shelter
The Forest - Twine Peaks
Rewards
One time rewards
Viper
x 1
Repeatable rewards
Hero experience
97500
Storm shard
7
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
49500
151890 151890
Fight Category 4 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Hero experience
x 49500
Repeatable rewards
Hero experience
151890
Schematic experience
151890
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
88
Mini-Boss
90000 90000
Fight Category 2 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Wall Spikes
x 1
Repeatable rewards
Schematic experience
90000
Schematic experience
90000
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.