Twine Peaks Missions
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Click on a mission to see details
Fire Mega Alerts
160
Fire Storm Mini-Boss Slowing Pools Wall Weakening Slowing Attacks
38
290
132
x5
Evacuate the Shelter
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Storm shard
x 38
Fire up
x 290
Road Trip Tickets
x 132
Repeatable rewards
Hero experience
? x 5
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
160
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Slowing Attacks
270
290
132
x5
Retrieve the Data
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Pure drop of rain
x 270
Fire up
x 290
Road Trip Tickets
x 132
Repeatable rewards
Schematic experience
? x 5
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
160
Fire Storm Mini-Boss Acid Pools Frenzied Deathburst Metal Corrosion
70
290
132
x5
Fight Category 4 Storm
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Eye of the storm
x 70
Fire up
x 290
Road Trip Tickets
x 132
Repeatable rewards
Storm shard
? x 5
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160
Fire Storm Mini-Boss Smoke Screens Frenzied Deathburst Metal Corrosion
110
290
132
x5
Ride The Lightning
Island - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Lightning in a bottle
x 110
Fire up
x 290
Road Trip Tickets
x 132
Repeatable rewards
Hero experience
? x 5
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Fire Storm Mini-Boss Smoke Screens Wall Weakening Metal Corrosion
323K
280
130
x4
Repair the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Survivor experience
x 323400
Fire up
x 280
Road Trip Tickets
x 130
Repeatable rewards
Re-perk
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Fire Storm Mini-Boss Smoke Screens Frenzied Deathburst Slowing Attacks
28
280
130
x4
Evacuate the Shelter
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Storm shard
x 28
Fire up
x 280
Road Trip Tickets
x 130
Repeatable rewards
Hero experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
140
Fire Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Metal Corrosion
369
280
130
x4
Deliver The Bomb
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Re-perk
x 369
Fire up
x 280
Road Trip Tickets
x 130
Repeatable rewards
Schematic experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Fire Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
82
270
128
x4
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Lightning in a bottle
x 82
Fire up
x 270
Road Trip Tickets
x 128
Repeatable rewards
Schematic experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Fire Storm Mini-Boss Acid Pools Healing Deathburst Life Leech Attacks
215
270
128
448
Fight Category 4 Storm
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Legendary perk up
x 215
Fire up
x 270
Road Trip Tickets
x 128
Repeatable rewards
Pure drop of rain
112 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
124
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Metal Corrosion
256
260
126
x4
Retrieve the Data
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Epic perk up
x 256
Fire up
x 260
Road Trip Tickets
x 126
Repeatable rewards
Schematic experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Fire Storm Mini-Boss Slowing Pools Wall Weakening Life Leech Attacks
297
260
126
52
Ride The Lightning
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Re-perk
x 297
Fire up
x 260
Road Trip Tickets
x 126
Repeatable rewards
Storm shard
13 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
116
Fire Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Slowing Attacks
328
250
124
x4
Fight Category 4 Storm
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Re-perk
x 328
Fire up
x 250
Road Trip Tickets
x 124
Repeatable rewards
Schematic experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Fire Storm Mini-Boss Exploding Deathbomb Healing Deathburst Life Leech Attacks
218K
250
124
312
Evacuate the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Survivor experience
x 217800
Fire up
x 250
Road Trip Tickets
x 124
Repeatable rewards
Pure drop of rain
78 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Fire Storm Mini-Boss Acid Pools Wall Weakening Slowing Attacks
194
240
122
55 58 55 55
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Legendary perk up
x 194
Fire up
x 240
Road Trip Tickets
x 122
Repeatable rewards
Epic perk up
55
Legendary perk up
58
Epic perk up
55
Epic perk up
55
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
108
Fire Storm Mini-Boss Acid Pools Wall Weakening Life Leech Attacks
297
240
122
x4
Fight Category 4 Storm
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Re-perk
x 297
Fire up
x 240
Road Trip Tickets
x 122
Repeatable rewards
Schematic experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Fire Storm Mini-Boss Acid Pools Wall Weakening Metal Corrosion
16
230
120
50 59 50 50
Retrieve the Data
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Storm shard
x 16
Fire up
x 230
Road Trip Tickets
x 120
Repeatable rewards
Legendary perk up
50
Epic perk up
59
Legendary perk up
50
Legendary perk up
50
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Fire Storm Mini-Boss Acid Pools Frenzied Deathburst Life Leech Attacks
165K
230
120
675120
Fight Category 4 Storm
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Survivor experience
x 165000
Fire up
x 230
Road Trip Tickets
x 120
Repeatable rewards
Hero experience
168780 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
94
Fire Storm Mini-Boss Acid Pools Wall Weakening Slowing Attacks
297
220
118
140
Repair the Shelter
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Re-perk
x 297
Fire up
x 220
Road Trip Tickets
x 118
Repeatable rewards
Re-perk
35 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Slowing Attacks
51
220
118
405000
Deliver The Bomb
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Lightning in a bottle
x 51
Fire up
x 220
Road Trip Tickets
x 118
Repeatable rewards
Hero experience
101250 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
88
Fire Storm Mini-Boss Exploding Deathbomb Wall Weakening Metal Corrosion
132K
210
115
540000
Fight Category 4 Storm
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Survivor experience
x 132000
Fire up
x 210
Road Trip Tickets
x 115
Repeatable rewards
Schematic experience
135000 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88
Fire Storm Mini-Boss Slowing Pools Wall Weakening Life Leech Attacks
88K
210
115
312000
Retrieve the Data
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Schematic experience
x 88000
Fire up
x 210
Road Trip Tickets
x 115
Repeatable rewards
Schematic experience
78000 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
82
Fire Storm Mini-Boss Acid Pools Frenzied Deathburst Slowing Attacks
28
200
112
472560
Fight Category 4 Storm
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Eye of the storm
x 28
Fire up
x 200
Road Trip Tickets
x 112
Repeatable rewards
Schematic experience
118140 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
82
Fire Storm Mini-Boss Smoke Screens Wall Weakening Metal Corrosion
116K
200
112
294000
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Survivor experience
x 115500
Fire up
x 200
Road Trip Tickets
x 112
Repeatable rewards
Schematic experience
73500 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Fire Storm Mini-Boss Slowing Pools Frenzied Deathburst Life Leech Attacks
71
190
108
108
Retrieve the Data
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Pure drop of rain
x 71
Fire up
x 190
Road Trip Tickets
x 108
Repeatable rewards
Lightning in a bottle
27 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
76
Fire Storm Mini-Boss Slowing Pools Frenzied Deathburst Slowing Attacks
66K
190
108
234000
Evacuate the Shelter
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Hero experience
x 66000
Fire up
x 190
Road Trip Tickets
x 108
Repeatable rewards
Hero experience
58500 x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Stor
140
Smoke Screens Slowing Attacks Fire Storm Metal Corrosion
110
280
130
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 110
Fire up
x 280
Road Trip Tickets
x 130
Repeatable rewards
Hero experience
?
Eye of the storm
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Uncharted Enemies Slowing Pools Fire Storm Exploding Deathbomb
110
280
130
Beta Storm: Eliminate and Collect
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 110
Fire up
x 280
Road Trip Tickets
x 130
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
140
Frenzied Deathburst Life Leech Attacks Fire Storm Metal Corrosion
30
280
130
Repair the Shelter
The Forest - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 30
Fire up
x 280
Road Trip Tickets
x 130
Repeatable rewards
Survivor experience
?
Re-perk
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Quickened Slowing Attacks Fire Storm Metal Corrosion
170
270
128
Retrieve the Data
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 170
Fire up
x 270
Road Trip Tickets
x 128
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Frenzied Deathburst Slowing Pools Fire Storm Metal Corrosion
105
270
128
Fight Category 2 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 105
Fire up
x 270
Road Trip Tickets
x 128
Repeatable rewards
Hero experience
?
Eye of the storm
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Frenzied Deathburst Slowing Attacks Fire Storm Exploding Deathbomb
11
260
126
Evacuate the Shelter
The Suburbs - Twine Peaks
Rewards
One time rewards
Storm shard
x 11
Fire up
x 260
Road Trip Tickets
x 126
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
124
Uncharted Enemies Slowing Pools Fire Storm Wall Weakening
125
260
126
Refuel the Homebase
The Grasslands - Twine Peaks
Rewards
One time rewards
Epic perk up
x 125
Fire up
x 260
Road Trip Tickets
x 126
Repeatable rewards
Survivor experience
?
Pure drop of rain
?
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
116
Quickened Life Leech Attacks Fire Storm Exploding Deathbomb
160
250
124
Destroy The Encampments
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 160
Fire up
x 250
Road Trip Tickets
x 124
Repeatable rewards
Hero experience
?
Pure drop of rain
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
116
Quickened Slowing Attacks Fire Storm Metal Corrosion
120
250
124
27
Evacuate the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
Epic perk up
x 120
Fire up
x 250
Road Trip Tickets
x 124
Repeatable rewards
Survivor experience
?
Storm shard
27
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108
Frenzied Deathburst Slowing Pools Fire Storm Wall Weakening
115
240
122
Rescue the Survivors
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 115
Fire up
x 240
Road Trip Tickets
x 122
Repeatable rewards
Survivor experience
?
Sunbeam Crystal
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
108
Frenzied Deathburst Healing Deathburst Fire Storm Metal Corrosion
70
240
122
13
Evacuate the Shelter
The Suburbs - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 70
Fire up
x 240
Road Trip Tickets
x 122
Repeatable rewards
Survivor experience
?
Storm shard
13
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Smoke Screens Healing Deathburst Fire Storm Metal Corrosion
60
230
120
105000 105000
Repair the Shelter
Island - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 60
Fire up
x 230
Road Trip Tickets
x 120
Repeatable rewards
Schematic experience
105000
Survivor experience
105000
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Frenzied Deathburst Healing Deathburst Fire Storm Wall Weakening
60
230
120
67500
Rescue the Survivors
The Forest - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 60
Fire up
x 230
Road Trip Tickets
x 120
Repeatable rewards
Survivor experience
67500
Shadowshard Crystal
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
94
Upgraded Outlanders Quickened Life Leech Attacks Fire Storm Wall Weakening
145
220
118
Refuel the Homebase
Ghost Town - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Fire up
x 220
Road Trip Tickets
x 118
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Upgraded Outlanders
Upgraded Outlanders
Outlander abilities deal more damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
94
Concussive Shieldbreak Smoke Screens Slowing Pools Fire Storm Exploding Deathbomb
85
220
118
60750 60750
Rescue the Survivors
Island - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 85
Fire up
x 220
Road Trip Tickets
x 118
Repeatable rewards
Survivor experience
60750
Survivor experience
60750
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
88
Well Drilled Soldiers Smoke Screens Healing Deathburst Fire Storm Metal Corrosion
140
210
115
105000 105000
Fight Category 3 Storm
Island - Twine Peaks
Rewards
One time rewards
Re-perk
x 140
Fire up
x 210
Road Trip Tickets
x 115
Repeatable rewards
Hero experience
105000
Hero experience
105000
Modifiers
Well Drilled Soldiers
Well Drilled Soldiers
Soldier ability cool downs and energy costs are reduced.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88
Powerful Assault Rifles Smoke Screens Slowing Pools Fire Storm Acid Pools
16
210
115
78000 32
Retrieve the Data
The City - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 16
Fire up
x 210
Road Trip Tickets
x 115
Repeatable rewards
Schematic experience
78000
Re-perk
32
Modifiers
Powerful Assault Rifles
Powerful Assault Rifles
Assault Rifles do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
82
Powerful Traps Smoke Screens Slowing Pools Fire Storm Metal Corrosion
40
200
112
47250 47250
Rescue the Survivors
The Suburbs - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 40
Fire up
x 200
Road Trip Tickets
x 112
Repeatable rewards
Survivor experience
47250
Survivor experience
47250
Modifiers
Powerful Traps
Powerful Traps
Traps hit harder, fire more often, and last longer.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82
Adept Abilities Smoke Screens Slowing Pools Fire Storm Wall Weakening
14
200
112
91890 91890
Fight Category 3 Storm
Island - Twine Peaks
Rewards
One time rewards
Eye of the storm
x 14
Fire up
x 200
Road Trip Tickets
x 112
Repeatable rewards
Survivor experience
91890
Hero experience
91890
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
76
Adept Ninjas Quickened Life Leech Attacks Fire Storm Metal Corrosion
4
190
108
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
Storm shard
x 4
Fire up
x 190
Road Trip Tickets
x 108
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Adept Ninjas
Adept Ninjas
Ninjas do more damage.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Adept Abilities Smoke Screens Healing Deathburst Fire Storm Wall Weakening
19
190
108
54000 54000
Ride The Lightning
The Forest - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 19
Fire up
x 190
Road Trip Tickets
x 108
Repeatable rewards
Hero experience
54000
Survivor experience
54000
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Lightning Storm Alert
140
Acid Pools Quickened Nature Storm Life Leech Attacks
180
280
Destroy The Encampments
Lakeside - Twine Peaks
Rewards
One time rewards
Re-perk
x 180
Amp up
x 280
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Acid Pools Smoke Screens Nature Storm Slowing Pools
110
280
Rescue the Survivors
Ghost Town - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 110
Amp up
x 280
Repeatable rewards
Survivor experience
?
Brightcore Ore
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
132
Acid Pools Uncharted Enemies Nature Storm Healing Deathburst
12
270
Build the Radar Grid
The City - Twine Peaks
Rewards
One time rewards
Storm shard
x 12
Amp up
x 270
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
94
Melee Life Leech Acid Pools Quickened Nature Storm Slowing Attacks
145
220
101250 60
Fight Category 2 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Amp up
x 220
Repeatable rewards
Survivor experience
101250
Legendary perk up
60
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Powerful Assault Rifles Wall Weakening Uncharted Enemies Nature Storm Slowing Pools
145
220
87750 50
Retrieve the Data
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 145
Amp up
x 220
Repeatable rewards
Schematic experience
87750
Legendary perk up
50
Modifiers
Powerful Assault Rifles
Powerful Assault Rifles
Assault Rifles do more damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
82
Adept Soldiers Acid Pools Uncharted Enemies Nature Storm Slowing Attacks
21
200
Refuel the Homebase
Ghost Town - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 21
Amp up
x 200
Repeatable rewards
Schematic experience
?
Hero experience
?
Modifiers
Adept Soldiers
Adept Soldiers
Soldiers do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Normal
140
Retrieve the Data
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Re-perk
?
140
78
Ride The Lightning
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Eye of the storm
78
140
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Storm shard
?
140
The Portal
StormKing - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Schematic experience
?
132
Rescue the Survivors
The Grasslands - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Survivor experience
?
132
Destroy The Encampments
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Storm shard
?
132
Rescue the Survivors
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Survivor experience
?
124
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Schematic experience
?
124
Beta Storm: Eliminate and Collect
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Hero experience
?
124
Destroy The Encampments
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Lightning in a bottle
?
116
Resupply
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Rotating Gizmo
?
116
58
Repair the Shelter
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Legendary perk up
58
116
Rescue the Survivors
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Survivor experience
?
108
Resupply
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Rotating Gizmo
?
108
Refuel the Homebase
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Epic perk up
?
108
55
Repair the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Epic perk up
55
100
97500 97500
Evacuate the Shelter
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
97500
Survivor experience
97500
100
Resupply
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
100
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Storm shard
?
94
Build the Radar Grid
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Schematic experience
?
94
101250 60
Deliver The Bomb
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
101250
Legendary perk up
60
94
Beta Storm: Eliminate and Collect
The Forest - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Hero experience
?
88
Refuel the Homebase
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
?
Hero experience
?
88
72000 72000
Ride The Lightning
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
72000
Survivor experience
72000
88
60000 60000
Destroy The Encampments
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
60000
Hero experience
60000
82
63000 63000
Ride The Lightning
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero experience
63000
Survivor experience
63000
82
Beta Storm: Eliminate and Collect
The Grasslands - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Hero experience
?
76
Beta Storm: Eliminate and Collect
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor experience
?
Survivor experience
?
76
Resupply
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
70
Twine Peaks Storm Shield
Twine Peaks Storm Shield - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Mini Llama
?
Hero experience
?
Mini-Boss
132
Mini-Boss
1
Evacuate the Shelter
Island - Twine Peaks
Rewards
One time rewards
Neon Scythe
x 1
Repeatable rewards
Hero experience
?
Survivor experience
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
95
Ride The Lightning
Desert - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 95
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
130
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Repeatable rewards
Hero experience
?
Schematic experience
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
1
Fight Category 4 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Defender
x 1
Repeatable rewards
Hero experience
?
Schematic experience
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
83K
112500 112500
Fight Category 2 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Survivor experience
x 82500
Repeatable rewards
Hero experience
112500
Hero experience
112500
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
39K
78750 78750
Deliver The Bomb
Lakeside - Twine Peaks
Rewards
One time rewards
Schematic experience
x 38500
Repeatable rewards
Schematic experience
78750
Schematic experience
78750
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
76
Mini-Boss
33K
63000 35
Repair the Shelter
Desert - Twine Peaks
Rewards
One time rewards
Schematic experience
x 33000
Repeatable rewards
Survivor experience
63000
Re-perk
35
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Water Storm
124
Life Leech Attacks Metal Corrosion Ice Storm Frenzied Deathburst
90
260
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 90
Frost up
x 260
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
116
Slowing Pools Acid Pools Ice Storm Smoke Screens
160
250
Fight the Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 160
Frost up
x 250
Repeatable rewards
Schematic experience
?
Survivor experience
?
Modifiers
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
108
Healing Deathburst Wall Weakening Ice Storm Frenzied Deathburst
70
240
Ride The Lightning
Ghost Town - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 70
Frost up
x 240
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
100
Life Leech Attacks Exploding Deathbomb Ice Storm Uncharted Enemies
8
230
Beta Storm: Eliminate and Collect
Lakeside - Twine Peaks
Rewards
One time rewards
Storm shard
x 8
Frost up
x 230
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
88
Melee Life Leech Slowing Pools Metal Corrosion Ice Storm Uncharted Enemies
100
210
135000 135000
Fight Category 4 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Epic perk up
x 100
Frost up
x 210
Repeatable rewards
Schematic experience
135000
Survivor experience
135000
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
76
Concussive Shieldbreak Life Leech Attacks Metal Corrosion Ice Storm Quickened
35
190
45000
Destroy The Encampments
Island - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 35
Frost up
x 190
Repeatable rewards
Hero experience
45000
Shadowshard Crystal
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.