Twine Peaks Missions
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Click on a mission to see details
Mini-Boss
160
Ice Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Life Leech Attacks
110
290
132
x5
Deliver The Bomb
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Lightning in a Bottle
x 110
FROST-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Schematic XP
? x 5
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Ice Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
323K
280
130
x4
Ride The Lightning
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Survivor XP
x 323400
FROST-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Ice Storm Mini-Boss Exploding Deathbomb Healing Deathburst Slowing Attacks
244K
260
126
Deliver The Bomb
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Survivor XP
x 244200
FROST-UP!
x 260
Campaign Event Currency
x 126
Repeatable rewards
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Epic PERK-UP!
?
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Ice Storm Mini-Boss Smoke Screens Frenzied Deathburst Life Leech Attacks
164
250
124
x4
Evacuate the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Legendary PERK-UP!
x 164
FROST-UP!
x 250
Campaign Event Currency
x 124
Repeatable rewards
Hero XP
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Ice Storm Mini-Boss Slowing Pools Healing Deathburst Metal Corrosion
235
240
122
x4
Deliver The Bomb
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Epic PERK-UP!
x 235
FROST-UP!
x 240
Campaign Event Currency
x 122
Repeatable rewards
Schematic XP
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Ice Storm Mini-Boss Exploding Deathbomb Healing Deathburst Slowing Attacks
16
230
120
450000
Deliver The Bomb
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Storm Shard
x 16
FROST-UP!
x 230
Campaign Event Currency
x 120
Repeatable rewards
Hero XP
112500 x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Ice Storm Mini-Boss Slowing Pools Frenzied Deathburst Life Leech Attacks
215
220
118
351000
Retrieve the Data
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Epic PERK-UP!
x 215
FROST-UP!
x 220
Campaign Event Currency
x 118
Repeatable rewards
Schematic XP
87750 x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Ice Storm Mini-Boss Slowing Pools Frenzied Deathburst Slowing Attacks
287
210
115
336000
Repair the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
RE-PERK!
x 287
FROST-UP!
x 210
Campaign Event Currency
x 115
Repeatable rewards
Schematic XP
84000 x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
88
Ice Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Slowing Attacks
1
210
115
x4
Evacuate the Shelter
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Inventor
x 1
FROST-UP!
x 210
Campaign Event Currency
x 115
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
82
Ice Storm Mini-Boss Slowing Pools Wall Weakening Metal Corrosion
77K
200
112
x4
Retrieve the Data
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Schematic XP
x 77000
FROST-UP!
x 200
Campaign Event Currency
x 112
Repeatable rewards
Pure Drop of Rain
? x 4
Gold
?
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Mini-Boss
160
Nature Storm Mini-Boss Acid Pools Frenzied Deathburst Life Leech Attacks
300
290
132
x5
Evacuate the Shelter
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Epic PERK-UP!
x 300
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Storm Shard
? x 5
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
160
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Metal Corrosion
250
290
132
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Legendary PERK-UP!
x 250
AMP-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Legendary PERK-UP!
?
Epic PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Nature Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
28
280
130
x4
Evacuate the Shelter
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Storm Shard
x 28
AMP-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Hero XP
? x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
132
Nature Storm Mini-Boss Slowing Pools Frenzied Deathburst Life Leech Attacks
284K
270
128
x4
Repair the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Survivor XP
x 283800
AMP-UP!
x 270
Campaign Event Currency
x 128
Repeatable rewards
RE-PERK!
? x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
76
Nature Storm Mini-Boss Smoke Screens Wall Weakening Life Leech Attacks
266
190
108
216000
Ride The Lightning
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
RE-PERK!
x 266
AMP-UP!
x 190
Campaign Event Currency
x 108
Repeatable rewards
Survivor XP
54000 x 4
Gold
?
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Mini-Boss
160
Fire Storm Mini-Boss Acid Pools Healing Deathburst Slowing Attacks
415
290
132
x5
Ride The Lightning
Island - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
RE-PERK!
x 415
FIRE-UP!
x 290
Campaign Event Currency
x 132
Repeatable rewards
Storm Shard
? x 5
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
140
Fire Storm Mini-Boss Acid Pools Frenzied Deathburst Slowing Attacks
225
280
130
x4
Deliver The Bomb
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Pure Drop of Rain
x 225
FIRE-UP!
x 280
Campaign Event Currency
x 130
Repeatable rewards
Schematic XP
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
132
Fire Storm Mini-Boss Exploding Deathbomb Healing Deathburst Slowing Attacks
284K
270
128
x4
Deliver The Bomb
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Survivor XP
x 283800
FIRE-UP!
x 270
Campaign Event Currency
x 128
Repeatable rewards
RE-PERK!
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
124
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Life Leech Attacks
22
260
126
x4
Retrieve the Data
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Storm Shard
x 22
FIRE-UP!
x 260
Campaign Event Currency
x 126
Repeatable rewards
Storm Shard
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
116
Fire Storm Mini-Boss Smoke Screens Healing Deathburst Metal Corrosion
328
250
124
x4
Retrieve the Data
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
RE-PERK!
x 328
FIRE-UP!
x 250
Campaign Event Currency
x 124
Repeatable rewards
Lightning in a Bottle
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108
Fire Storm Mini-Boss Slowing Pools Healing Deathburst Metal Corrosion
18
240
122
x4
Fight Category 4 Storm
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Storm Shard
x 18
FIRE-UP!
x 240
Campaign Event Currency
x 122
Repeatable rewards
RE-PERK!
? x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Fire Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Life Leech Attacks
165K
230
120
675120
Fight Category 4 Storm
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Survivor XP
x 165000
FIRE-UP!
x 230
Campaign Event Currency
x 120
Repeatable rewards
Schematic XP
168780 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
94
Fire Storm Mini-Boss Exploding Deathbomb Wall Weakening Metal Corrosion
51
220
118
Repair the Shelter
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Lightning in a Bottle
x 51
FIRE-UP!
x 220
Campaign Event Currency
x 118
Repeatable rewards
Epic PERK-UP!
?
Legendary PERK-UP!
?
Epic PERK-UP!
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82
Fire Storm Mini-Boss Exploding Deathbomb Healing Deathburst Slowing Attacks
28
200
112
294000
Repair the Shelter
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Eye of the Storm
x 28
FIRE-UP!
x 200
Campaign Event Currency
x 112
Repeatable rewards
Survivor XP
73500 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Fire Storm Mini-Boss Smoke Screens Wall Weakening Slowing Attacks
71
190
108
405000
Fight Category 4 Storm
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Pure Drop of Rain
x 71
FIRE-UP!
x 190
Campaign Event Currency
x 108
Repeatable rewards
Survivor XP
101250 x 4
Gold
?
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Mini-Boss
140
Mini-Boss
162K
150
130
Fight Category 2 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Survivor XP
x 161700
RE-PERK!
x 150
Campaign Event Currency
x 130
Repeatable rewards
Survivor XP
?
Legendary PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
140
Mini-Boss
18
90
130
Retrieve the Data
Island - Twine Peaks
Rewards
One time rewards
Storm Shard
x 18
Pure Drop of Rain
x 90
Campaign Event Currency
x 130
Repeatable rewards
Schematic XP
?
Pure Drop of Rain
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Mini-Boss
105
110
128
Retrieve the Data
The Grasslands - Twine Peaks
Rewards
One time rewards
Legendary PERK-UP!
x 105
Epic PERK-UP!
x 110
Campaign Event Currency
x 128
Repeatable rewards
Schematic XP
?
Eye of the Storm
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
132
Mini-Boss
40
140
128
Fight Category 3 Storm
The Forest - Twine Peaks
Rewards
One time rewards
V-Bucks
x 40
RE-PERK!
x 140
Campaign Event Currency
x 128
Repeatable rewards
Survivor XP
?
Hero XP
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
122K
10
126
Evacuate the Shelter
The Suburbs - Twine Peaks
Rewards
One time rewards
Survivor XP
x 122100
Storm Shard
x 10
Campaign Event Currency
x 126
Repeatable rewards
Hero XP
?
Storm Shard
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
95
60
126
Repair the Shelter
The Grasslands - Twine Peaks
Rewards
One time rewards
Legendary PERK-UP!
x 95
Pure Drop of Rain
x 60
Campaign Event Currency
x 126
Repeatable rewards
Survivor XP
?
Schematic XP
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
124
Mini-Boss
1
95
126
Fight the Storm
Ghost Town - Twine Peaks
Rewards
One time rewards
Neon Scythe
x 1
Legendary PERK-UP!
x 95
Campaign Event Currency
x 126
Repeatable rewards
Hero XP
?
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
1
130
124
Deliver The Bomb
The Suburbs - Twine Peaks
Rewards
One time rewards
Lightning Pistol
x 1
RE-PERK!
x 130
Campaign Event Currency
x 124
Repeatable rewards
Schematic XP
?
Epic PERK-UP!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
200 200 200
Ride The Lightning
Lakeside - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 100
Epic PERK-UP!
x 100
Campaign Event Currency
x 124
Repeatable rewards
Survivor XP
?
Storm Shard
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
1
96K
122
Ride The Lightning
Ghost Town - Twine Peaks
Rewards
One time rewards
Ceiling Drop Trap
x 1
Survivor XP
x 95700
Campaign Event Currency
x 122
Repeatable rewards
Survivor XP
?
Eye of the Storm
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Mini-Boss
10
36
122
Fight Category 4 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
Storm Shard
x 10
Lightning in a Bottle
x 36
Campaign Event Currency
x 122
Repeatable rewards
Schematic XP
?
Storm Shard
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
1
55K
120
97500
Retrieve the Data
Island - Twine Peaks
Rewards
One time rewards
Retractable Floor Spikes
x 1
Schematic XP
x 55000
Campaign Event Currency
x 120
Repeatable rewards
Schematic XP
97500
Eye of the Storm
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
2
80
120
105000 105000
Repair the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
Mini Reward Llama
x 2
Legendary PERK-UP!
x 80
Campaign Event Currency
x 120
Repeatable rewards
Schematic XP
105000
Survivor XP
105000
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
2
5
118
87750
Retrieve the Data
The Industrial Park - Twine Peaks
Rewards
One time rewards
Mini Reward Llama
x 2
Storm Shard
x 5
Campaign Event Currency
x 118
Repeatable rewards
Schematic XP
87750
Lightning in a Bottle
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
1
90
118
87750
Evacuate the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
Stabsworth the III
x 1
Epic PERK-UP!
x 90
Campaign Event Currency
x 118
Repeatable rewards
Survivor XP
87750
Pure Drop of Rain
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
88
Mini-Boss
110
18
115
90000 90000
Fight Category 2 Storm
The Forest - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 110
Lightning in a Bottle
x 18
Campaign Event Currency
x 115
Repeatable rewards
Survivor XP
90000
Schematic XP
90000
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
88
Mini-Boss
66K
80
115
72000 72000
Ride The Lightning
The City - Twine Peaks
Rewards
One time rewards
Survivor XP
x 66000
Epic PERK-UP!
x 80
Campaign Event Currency
x 115
Repeatable rewards
Hero XP
72000
Hero XP
72000
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
36
80
112
78750 78750
Fight Category 2 Storm
Island - Twine Peaks
Rewards
One time rewards
Pure Drop of Rain
x 36
Legendary PERK-UP!
x 80
Campaign Event Currency
x 112
Repeatable rewards
Schematic XP
78750
Hero XP
78750
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
82
Mini-Boss
39K
10
112
68250
Retrieve the Data
The Grasslands - Twine Peaks
Rewards
One time rewards
Schematic XP
x 38500
Eye of the Storm
x 10
Campaign Event Currency
x 112
Repeatable rewards
Schematic XP
68250
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
76
Mini-Boss
80
10
108
58500 58500
Evacuate the Shelter
Island - Twine Peaks
Rewards
One time rewards
Legendary PERK-UP!
x 80
Eye of the Storm
x 10
Campaign Event Currency
x 108
Repeatable rewards
Hero XP
58500
Hero XP
58500
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
76
Mini-Boss
1
145
108
67500
Deliver The Bomb
The Suburbs - Twine Peaks
Rewards
One time rewards
Scoped Dragonfly
x 1
Rare PERK-UP!
x 145
Campaign Event Currency
x 108
Repeatable rewards
Hero XP
67500
RE-PERK!
?
Gold
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Normal
140
Repair the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Legendary PERK-UP!
?
Gold
?
140
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Schematic XP
?
Gold
?
140
Rescue the Survivors
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Brightcore Ore
?
Gold
?
140
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Storm Shard
?
Gold
?
140
The Portal
StormKing - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
132
Evacuate the Shelter
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Eye of the Storm
?
Gold
?
132
Resupply
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Sunbeam Crystal
?
Gold
?
132
Build the Radar Grid
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
124
Retrieve the Data
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Storm Shard
?
Gold
?
124
Refuel the Homebase
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Schematic XP
?
Gold
?
124
Build the Radar Grid
Desert - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Brightcore Ore
?
Gold
?
116
Evacuate the Shelter
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Survivor XP
?
Gold
?
116
Eliminate and Collect
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
116
Fight the Storm
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Storm Shard
?
Gold
?
108
Repair the Shelter
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Legendary PERK-UP!
?
Gold
?
108
Eliminate and Collect
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
108
Resupply
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Sunbeam Crystal
?
Gold
?
100
97500 97500
Evacuate the Shelter
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
97500
Survivor XP
97500
Gold
?
100
Eliminate and Collect
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
100
Launch the Rocket
The Suburbs - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
?
Eye of the Storm
?
Gold
?
94
67500 67500
Destroy The Encampments
Ghost Town - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
67500
Hero XP
67500
Gold
?
94
60750
Rescue the Survivors
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
60750
Obsidian Ore
?
Gold
?
94
118140
Fight Category 3 Storm
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
118140
RE-PERK!
?
Gold
?
88
105000
Fight Category 3 Storm
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
105000
RE-PERK!
?
Gold
?
88
84000 84000
Repair the Shelter
Island - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
84000
Survivor XP
84000
Gold
?
88
54000 54000
Rescue the Survivors
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
54000
Survivor XP
54000
Gold
?
82
73500 73500
Repair the Shelter
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Survivor XP
73500
Schematic XP
73500
Gold
?
82
63000 63000
Ride The Lightning
Lakeside - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Hero XP
63000
Survivor XP
63000
Gold
?
76
58500 58500
Retrieve the Data
The City - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
58500
Schematic XP
58500
Gold
?
76
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Schematic XP
?
Shadowshard Crystal
?
Gold
?
70
Twine Peaks Storm Shield
Twine Peaks Storm Shield - Twine Peaks
Rewards
One time rewards
None
Repeatable rewards
Mini Reward Llama
?
Hero XP
?
Water Storm
140
Slowing Attacks Metal Corrosion Ice Storm Smoke Screens
135
280
Eliminate and Collect
Desert - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 135
FROST-UP!
x 280
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
124
Slowing Pools Exploding Deathbomb Ice Storm Frenzied Deathburst
125
260
Rescue the Survivors
The Forest - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 125
FROST-UP!
x 260
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
Modifiers
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
94
Knockback Melee Attacks Healing Deathburst Wall Weakening Ice Storm Frenzied Deathburst
18
220
Resupply
Island - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 18
FROST-UP!
x 220
Repeatable rewards
Schematic XP
?
Shadowshard Crystal
?
Gold
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
94
Headshot Soldiers Healing Deathburst Acid Pools Ice Storm Uncharted Enemies
105
220
Eliminate and Collect
The Forest - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 105
FROST-UP!
x 220
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
Modifiers
Headshot Soldiers
Headshot Soldiers
Soldiers do more damage with Assault Rifles when scoring head shots.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
82
Adept Outlanders Slowing Attacks Metal Corrosion Ice Storm Uncharted Enemies
135
200
Eliminate and Collect
Ghost Town - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 135
FROST-UP!
x 200
Repeatable rewards
Survivor XP
?
Survivor XP
?
Gold
?
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
76
Melee Life Leech Slowing Pools Acid Pools Ice Storm Quickened
12
190
Build the Radar Grid
Desert - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 12
FROST-UP!
x 190
Repeatable rewards
Schematic XP
?
Rare PERK-UP!
?
Gold
?
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Fire Storm
140
Frenzied Deathburst Life Leech Attacks Fire Storm Acid Pools
180
280
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 180
FIRE-UP!
x 280
Repeatable rewards
Schematic XP
?
Active Powercell
?
Gold
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
132
Quickened Healing Deathburst Fire Storm Wall Weakening
170
270
Destroy The Encampments
The City - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 170
FIRE-UP!
x 270
Repeatable rewards
Hero XP
?
Storm Shard
?
Gold
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
116
Frenzied Deathburst Slowing Pools Fire Storm Exploding Deathbomb
34
250
Build the Radar Grid
The Industrial Park - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 34
FIRE-UP!
x 250
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
108
Frenzied Deathburst Healing Deathburst Fire Storm Metal Corrosion
95
240
Refuel the Homebase
Lakeside - Twine Peaks
Rewards
One time rewards
Legendary PERK-UP!
x 95
FIRE-UP!
x 240
Repeatable rewards
Schematic XP
?
RE-PERK!
?
Gold
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Smoke Screens Slowing Pools Fire Storm Metal Corrosion
150
230
75000 75000
Destroy The Encampments
The Forest - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 150
FIRE-UP!
x 230
Repeatable rewards
Hero XP
75000
Hero XP
75000
Gold
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88
Powerful Energy Attacks Smoke Screens Healing Deathburst Fire Storm Wall Weakening
100
210
60000
Destroy The Encampments
Desert - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 100
FIRE-UP!
x 210
Repeatable rewards
Hero XP
60000
Storm Shard
?
Gold
?
Modifiers
Powerful Energy Attacks
Powerful Energy Attacks
Player energy attacks do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Lightning Storm Alert
132
Exploding Deathbomb Smoke Screens Nature Storm Life Leech Attacks
40
270
Eliminate and Collect
The Industrial Park - Twine Peaks
Rewards
One time rewards
Lightning in a Bottle
x 40
AMP-UP!
x 270
Repeatable rewards
Hero XP
?
Hero XP
?
Gold
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
116
Metal Corrosion Frenzied Deathburst Nature Storm Slowing Pools
120
250
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 120
AMP-UP!
x 250
Repeatable rewards
Schematic XP
?
Sunbeam Crystal
?
Gold
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
108
Wall Weakening Uncharted Enemies Nature Storm Life Leech Attacks
9
240
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Storm Shard
x 9
AMP-UP!
x 240
Repeatable rewards
Hero XP
?
Pure Drop of Rain
?
Gold
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Acid Pools Smoke Screens Nature Storm Slowing Pools
150
230
168780
Fight Category 4 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
RE-PERK!
x 150
AMP-UP!
x 230
Repeatable rewards
Hero XP
168780
Epic PERK-UP!
?
Gold
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
82
Knockback Melee Attacks Exploding Deathbomb Smoke Screens Nature Storm Healing Deathburst
95
200
Resupply
The Suburbs - Twine Peaks
Rewards
One time rewards
Epic PERK-UP!
x 95
AMP-UP!
x 200
Repeatable rewards
Schematic XP
?
Obsidian Ore
?
Gold
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
76
Powerful SMGs Exploding Deathbomb Smoke Screens Nature Storm Slowing Attacks
12
190
63000
Repair the Shelter
The Forest - Twine Peaks
Rewards
One time rewards
Eye of the Storm
x 12
AMP-UP!
x 190
Repeatable rewards
Schematic XP
63000
Epic PERK-UP!
?
Gold
?
Modifiers
Powerful SMGs
Powerful SMGs
SMGs do more damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.