Twine Peaks
140









Ride The Lightning
Lakeside
- Twine Peaks
Rewards
One time rewards

x 44

x 280
Repeatable rewards

?

50
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
116









Repair the Shelter
The Forest
- Twine Peaks
Rewards
One time rewards

x 160

x 250
Repeatable rewards

?

58
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
108









Fight Category 3 Storm
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 31

x 240
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
88










Fight Category 3 Storm
The Forest
- Twine Peaks
Rewards
One time rewards

x 140

x 210
Repeatable rewards

105000

65
Modifiers

Soldiers do more damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
82










Refuel the Homebase
Lakeside
- Twine Peaks
Rewards
One time rewards

x 21

x 200
Repeatable rewards

?

?
Modifiers

Hero abilities do more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
76










Resupply
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 90

x 190
Repeatable rewards

?

?
Modifiers

Assault Rifles do more damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
missions.ventures
140











Evacuate the Shelter
Autumn Industrial Park
- missions.ventures
Rewards
One time rewards

x 110

x 280

x 18000
Repeatable rewards

?

50

?
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
124











Ride The Lightning
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 11

x 260

x 14850
Repeatable rewards

?

?

?
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
108











Fight Category 2 Storm
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 95

x 240

x 12275
Repeatable rewards

?

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
94












Launch the Rocket
Autumn Industrial Park
- missions.ventures
Rewards
One time rewards

x 50

x 220

x 10125
Repeatable rewards

?

?

?
Modifiers

Pistols do more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
82












Resupply
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 95

x 200

x 8350
Repeatable rewards

?

?

?
Modifiers

Build, Upgrade, and Repair costs reduced for Constructors.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
58











Retrieve the Data
Autumn City
- missions.ventures
Rewards
One time rewards

x 9

x 160

x 5700
Repeatable rewards

6175

50

?
Modifiers

Axe and Scythe weapons do more damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
46











Fight Category 2 Storm
Autumn Industrial Park
- missions.ventures
Rewards
One time rewards

x 80

x 140

x 4700
Repeatable rewards

4875

17

?
Modifiers

Soldiers do more damage with Assault Rifles when scoring head shots.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Canny Valley
70










Resupply
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 60

x 180
Repeatable rewards

?

?
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
64










Repair the Shelter
Ghost Town
- Canny Valley
Rewards
One time rewards

x 10

x 170
Repeatable rewards

34650

34650
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
52









Repair the Shelter
Desert
- Canny Valley
Rewards
One time rewards

x 90

x 150
Repeatable rewards

25200

51
Modifiers

Explosive weapons do more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
46









Ride The Lightning
Desert
- Canny Valley
Rewards
One time rewards

x 23

x 140
Repeatable rewards

17550

23
Modifiers

Player energy attacks do more damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Plankerton
40









Ride The Lightning
The Grasslands
- Plankerton
Rewards
One time rewards

x 90

x 140
Repeatable rewards

7920

10
Modifiers

Player energy attacks do more damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
34









Ride The Lightning
Autumn Suburbs
- Plankerton
Rewards
One time rewards

x 9

x 130
Repeatable rewards

6840

6840
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
34









Retrieve the Data
The Suburbs
- Plankerton
Rewards
One time rewards

x 9

x 130
Repeatable rewards

6840

18
Modifiers

Spear and Sword weapons do more damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
28









Beta Storm: Eliminate and Collect
The Forest
- Plankerton
Rewards
One time rewards

x 16

x 120
Repeatable rewards

?

?
Modifiers

Mantis Leap now deals AoE damage when landing.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.