Amp up in - Twine Peaks
160
Nature Storm Mini-Boss Slowing Pools Wall Weakening Life Leech Attacks
290 132
x5
Retrieve the Data
Thunder Route 99 - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Defender
x 1
Amp up
x 290
Lunar Tickets
x 132
Repeatable rewards
Schematic experience
? x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
160
Nature Storm Mini-Boss Slowing Pools Healing Deathburst Metal Corrosion
38 290 132
x5 78
Evacuate the Shelter
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Storm shard
x 38
Amp up
x 290
Lunar Tickets
x 132
Repeatable rewards
Eye of the storm
78 x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160
Nature Storm Mini-Boss Smoke Screens Healing Deathburst Life Leech Attacks
110 290 132
x5
Repair the Shelter
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Lightning in a bottle
x 110
Amp up
x 290
Lunar Tickets
x 132
Repeatable rewards
Re-perk
? x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Nature Storm Mini-Boss Acid Pools Healing Deathburst Metal Corrosion
215600 280 130
108
Ride The Lightning
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Hero experience
x 215600
Amp up
x 280
Lunar Tickets
x 130
Repeatable rewards
Storm shard
27 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Nature Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Metal Corrosion
123 230 120
450000
Deliver The Bomb
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Pure drop of rain
x 123
Amp up
x 230
Lunar Tickets
x 120
Repeatable rewards
Hero experience
112500 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Acid Pools Quickened Nature Storm Slowing Attacks
130 270
Fight Category 4 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Epic perk up
x 130
Amp up
x 270
Repeatable rewards
Hero experience
?
Re-perk
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Wall Weakening Uncharted Enemies Nature Storm Slowing Attacks
80 250
Fight the Storm
The City - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 80
Amp up
x 250
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
100
Wall Weakening Smoke Screens Nature Storm Slowing Attacks
90 230
Refuel the Homebase
Lakeside - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 90
Amp up
x 230
Repeatable rewards
Survivor experience
?
Re-perk
?
Modifiers
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Sword Ninjas Wall Weakening Uncharted Enemies Nature Storm Healing Deathburst
7 220
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
Storm shard
x 7
Amp up
x 220
Repeatable rewards
Schematic experience
?
Legendary perk up
?
Modifiers
Sword Ninjas
Sword Ninjas
Ninjas do more damage and crit more often with swords.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
82
Adept Ninjas Acid Pools Smoke Screens Nature Storm Slowing Attacks
40 200
Beta Storm: Eliminate and Collect
Tropical - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 40
Amp up
x 200
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Adept Ninjas
Adept Ninjas
Ninjas do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Headshot Soldiers Exploding Deathbomb Uncharted Enemies Nature Storm Slowing Pools
130 190
Refuel the Homebase
Tropical - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Amp up
x 190
Repeatable rewards
Schematic experience
?
Survivor experience
?
Modifiers
Headshot Soldiers
Headshot Soldiers
Soldiers do more damage with Assault Rifles when scoring head shots.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.