Epic perk up - Anywhere

Twine Peaks

140
Metal Corrosion Quickened Nature Storm Slowing Attacks
135 280 130
98
Ride The Lightning
Lakeside - Twine Peaks
Rewards
One time rewards
Epic perk up
x 135
Amp up
x 280
Lunar Tickets
x 130
Repeatable rewards
Hero experience
?
Pure drop of rain
98
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
108
Acid Pools Uncharted Enemies Nature Storm Slowing Attacks
115 240 122
Resupply
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 115
Amp up
x 240
Lunar Tickets
x 122
Repeatable rewards
Schematic experience
?
Sunbeam Crystal
?
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
108
Uncharted Enemies Slowing Pools Fire Storm Wall Weakening
115 240
50
Ride The Lightning
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 115
Fire up
x 240
Repeatable rewards
Survivor experience
?
Lightning in a bottle
50
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
94
Melee Life Leech Quickened Slowing Pools Fire Storm Wall Weakening
105 220
67500 67500
Destroy The Encampments
Ghost Town - Twine Peaks
Rewards
One time rewards
Epic perk up
x 105
Fire up
x 220
Repeatable rewards
Hero experience
67500
Hero experience
67500
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
76
Adept Constructors Uncharted Enemies Healing Deathburst Fire Storm Acid Pools
90 190
67500 67500
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
Epic perk up
x 90
Fire up
x 190
Repeatable rewards
Hero experience
67500
Hero experience
67500
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
94
Nature Storm Mini-Boss Slowing Pools Wall Weakening Metal Corrosion
215 220 118
405000
Deliver The Bomb
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Epic perk up
x 215
Amp up
x 220
Lunar Tickets
x 118
Repeatable rewards
Hero experience
101250 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88
Upgraded Outlanders Slowing Pools Acid Pools Ice Storm Smoke Screens
100 210
Beta Storm: Eliminate and Collect
The City - Twine Peaks
Rewards
One time rewards
Epic perk up
x 100
Frost up
x 210
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Upgraded Outlanders
Upgraded Outlanders
Outlander abilities deal more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

missions.ventures

140
Metal Corrosion Quickened Nature Storm Slowing Pools
135 280 130 18000
85
Retrieve the Data
Island - missions.ventures
Rewards
One time rewards
Epic perk up
x 135
Amp up
x 280
Lunar Tickets
x 130
Venture XP
x 18000
Repeatable rewards
Schematic experience
?
Pure drop of rain
85
Venture XP
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
124
Metal Corrosion Quickened Nature Storm Healing Deathburst
125 260 126 14850
Fight Category 2 Storm
Island - missions.ventures
Rewards
One time rewards
Epic perk up
x 125
Amp up
x 260
Lunar Tickets
x 126
Venture XP
x 14850
Repeatable rewards
Survivor experience
?
Storm shard
?
Venture XP
?
Modifiers
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
108
Exploding Deathbomb Smoke Screens Nature Storm Life Leech Attacks
115 240 122 12275
58
Fight Category 2 Storm
Island - missions.ventures
Rewards
One time rewards
Epic perk up
x 115
Amp up
x 240
Lunar Tickets
x 122
Venture XP
x 12275
Repeatable rewards
Schematic experience
?
Epic perk up
58
Venture XP
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
94
Adept Abilities Metal Corrosion Quickened Nature Storm Slowing Pools
105 220 118 10125
14625 7
Evacuate the Shelter
Island - missions.ventures
Rewards
One time rewards
Epic perk up
x 105
Amp up
x 220
Lunar Tickets
x 118
Venture XP
x 10125
Repeatable rewards
Survivor experience
14625
Storm shard
7
Venture XP
?
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
70
Adept Constructors Acid Pools Uncharted Enemies Nature Storm Life Leech Attacks
80 180 102 6900
8125 8125
Evacuate the Shelter
Island - missions.ventures
Rewards
One time rewards
Epic perk up
x 80
Amp up
x 180
Lunar Tickets
x 102
Venture XP
x 6900
Repeatable rewards
Hero experience
8125
Hero experience
8125
Venture XP
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
70
Headshot Soldiers Wall Weakening Smoke Screens Nature Storm Slowing Pools
80 180 102 6900
8125 59
Retrieve the Data
Island - missions.ventures
Rewards
One time rewards
Epic perk up
x 80
Amp up
x 180
Lunar Tickets
x 102
Venture XP
x 6900
Repeatable rewards
Schematic experience
8125
Epic perk up
59
Venture XP
?
Modifiers
Headshot Soldiers
Headshot Soldiers
Soldiers do more damage with Assault Rifles when scoring head shots.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
58
Powerful SMGs Exploding Deathbomb Quickened Nature Storm
60 160 92 5700
4275 4275
Rescue the Survivors
Island - missions.ventures
Rewards
One time rewards
Epic perk up
x 60
Amp up
x 160
Lunar Tickets
x 92
Venture XP
x 5700
Repeatable rewards
Survivor experience
4275
Survivor experience
4275
Venture XP
?
Modifiers
Powerful SMGs
Powerful SMGs
SMGs do more damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
82
Powerful Energy Attacks Healing Deathburst Acid Pools Ice Storm Uncharted Enemies
95 200 8350
10500 10500
Ride The Lightning
Island - missions.ventures
Rewards
One time rewards
Epic perk up
x 95
Frost up
x 200
Venture XP
x 8350
Repeatable rewards
Survivor experience
10500
Survivor experience
10500
Venture XP
?
Modifiers
Powerful Energy Attacks
Powerful Energy Attacks
Player energy attacks do more damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
70
Nature Storm Mini-Boss Exploding Deathbomb Healing Deathburst Slowing Attacks
164 180 102 6900
30000 x2
Ride The Lightning
Island - missions.ventures (4 Players)
 Husk power level is Power Level 80
Rewards
One time rewards
Epic perk up
x 164
Amp up
x 180
Lunar Tickets
x 102
Venture XP
x 6900
Repeatable rewards
Hero experience
7500 x 4
Venture XP
? x 2
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
58
Knockback Melee Attacks Frenzied Deathburst Slowing Pools Fire Storm
60 160 5700
5700 5700
Ride The Lightning
Island - missions.ventures
Rewards
One time rewards
Epic perk up
x 60
Fire up
x 160
Venture XP
x 5700
Repeatable rewards
Hero experience
5700
Survivor experience
5700
Venture XP
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.

Canny Valley

70
Powerful Axes and Scythes Metal Corrosion Frenzied Deathburst Nature Storm Life Leech Attacks
80 180 102
Beta Storm: Eliminate and Collect
Ghost Town - Canny Valley
Rewards
One time rewards
Epic perk up
x 80
Amp up
x 180
Lunar Tickets
x 102
Repeatable rewards
Hero experience
?
Survivor experience
?
Modifiers
Powerful Axes and Scythes
Powerful Axes and Scythes
Axe and Scythe weapons do more damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
70
Powerful Traps Wall Weakening Uncharted Enemies Nature Storm Healing Deathburst
80 180 102
28125 28125
Destroy The Encampments
Thunder Route 99 - Canny Valley
Rewards
One time rewards
Epic perk up
x 80
Amp up
x 180
Lunar Tickets
x 102
Repeatable rewards
Hero experience
28125
Hero experience
28125
Modifiers
Powerful Traps
Powerful Traps
Traps hit harder, fire more often, and last longer.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
70
Well Drilled Soldiers Exploding Deathbomb Uncharted Enemies Nature Storm Slowing Pools
80 180 102
49230 7
Fight Category 3 Storm
Thunder Route 99 - Canny Valley
Rewards
One time rewards
Epic perk up
x 80
Amp up
x 180
Lunar Tickets
x 102
Repeatable rewards
Survivor experience
49230
Eye of the storm
7
Modifiers
Well Drilled Soldiers
Well Drilled Soldiers
Soldier ability cool downs and energy costs are reduced.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
64
Adept Constructors Smoke Screens Slowing Attacks Fire Storm Metal Corrosion
70 170
37125 31
Fight Category 2 Storm
Ghost Town - Canny Valley
Rewards
One time rewards
Epic perk up
x 70
Fire up
x 170
Repeatable rewards
Schematic experience
37125
Re-perk
31
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.