Twine Peaks
140










Ride The Lightning
Lakeside
- Twine Peaks
Rewards
One time rewards

x 135

x 280

x 130
Repeatable rewards

?

98
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
108










Resupply
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 115

x 240

x 122
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
108









Ride The Lightning
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 115

x 240
Repeatable rewards

?

50
Modifiers

Enemies don't show up on the minimap.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
94










Destroy The Encampments
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 105

x 220
Repeatable rewards

67500

67500
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Enemies gain movement speed for a time after taking damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
76










Deliver The Bomb
The Forest
- Twine Peaks
Rewards
One time rewards

x 90

x 190
Repeatable rewards

67500

67500
Modifiers

Constructors do more damage.

Enemies don't show up on the minimap.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
94










Deliver The Bomb
Desert
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 215

x 220

x 118
Repeatable rewards

101250
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88










Beta Storm: Eliminate and Collect
The City
- Twine Peaks
Rewards
One time rewards

x 100

x 210
Repeatable rewards

?

?
Modifiers

Outlander abilities deal more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
missions.ventures
140












Retrieve the Data
Island
- missions.ventures
Rewards
One time rewards

x 135

x 280

x 130

x 18000
Repeatable rewards

?

85

?
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
124












Fight Category 2 Storm
Island
- missions.ventures
Rewards
One time rewards

x 125

x 260

x 126

x 14850
Repeatable rewards

?

?

?
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
108












Fight Category 2 Storm
Island
- missions.ventures
Rewards
One time rewards

x 115

x 240

x 122

x 12275
Repeatable rewards

?

58

?
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
94













Evacuate the Shelter
Island
- missions.ventures
Rewards
One time rewards

x 105

x 220

x 118

x 10125
Repeatable rewards

14625

7

?
Modifiers

Hero abilities do more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
70













Evacuate the Shelter
Island
- missions.ventures
Rewards
One time rewards

x 80

x 180

x 102

x 6900
Repeatable rewards

8125

8125

?
Modifiers

Constructors do more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
70













Retrieve the Data
Island
- missions.ventures
Rewards
One time rewards

x 80

x 180

x 102

x 6900
Repeatable rewards

8125

59

?
Modifiers

Soldiers do more damage with Assault Rifles when scoring head shots.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
58












Rescue the Survivors
Island
- missions.ventures
Rewards
One time rewards

x 60

x 160

x 92

x 5700
Repeatable rewards

4275

4275

?
Modifiers

SMGs do more damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
82












Ride The Lightning
Island
- missions.ventures
Rewards
One time rewards

x 95

x 200

x 8350
Repeatable rewards

10500

10500

?
Modifiers

Player energy attacks do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
70












Ride The Lightning
Island
- missions.ventures (4
Players)
Husk power level is
80
Rewards
One time rewards

x 164

x 180

x 102

x 6900
Repeatable rewards

7500
x 4

?
x 2
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
58











Ride The Lightning
Island
- missions.ventures
Rewards
One time rewards

x 60

x 160

x 5700
Repeatable rewards

5700

5700

?
Modifiers

Player melee attacks do increased knockback.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies have a chance to leave a slowing pool on the ground when they die.
Canny Valley
70











Beta Storm: Eliminate and Collect
Ghost Town
- Canny Valley
Rewards
One time rewards

x 80

x 180

x 102
Repeatable rewards

?

?
Modifiers

Axe and Scythe weapons do more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
70











Destroy The Encampments
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 80

x 180

x 102
Repeatable rewards

28125

28125
Modifiers

Traps hit harder, fire more often, and last longer.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
70











Fight Category 3 Storm
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 80

x 180

x 102
Repeatable rewards

49230

7
Modifiers

Soldier ability cool downs and energy costs are reduced.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
64










Fight Category 2 Storm
Ghost Town
- Canny Valley
Rewards
One time rewards

x 70

x 170
Repeatable rewards

37125

31
Modifiers

Constructors do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.