Twine Peaks
132










Refuel the Homebase
Desert
- Twine Peaks
Rewards
One time rewards

x 130

x 270

x 128
Repeatable rewards

?

?
Modifiers

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
116










Deliver The Bomb
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 120

x 250

x 124
Repeatable rewards

?

?
Modifiers

Enemies restore health each time they deal damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
88











Deliver The Bomb
Desert
- Twine Peaks
Rewards
One time rewards

x 100

x 210

x 115
Repeatable rewards

90000

58
Modifiers

Ninja ability cool downs and energy costs are reduced.

Enemies have a chance to leave a slowing pool on the ground when they die.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
82











Fight Category 3 Storm
Lakeside
- Twine Peaks
Rewards
One time rewards

x 95

x 200

x 112
Repeatable rewards

91890

?
Modifiers

Constructors do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
94










Destroy The Encampments
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 105

x 220
Repeatable rewards

67500

67500
Modifiers

Constructors do more damage.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
82










Repair the Shelter
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 95

x 200
Repeatable rewards

73500

35
Modifiers

Ninja ability cool downs and energy costs are reduced.

Enemies don't show up on the minimap.

Enemies restore health each time they deal damage.

Converts all elemental enemies to Fire

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
76










Resupply
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 90

x 190
Repeatable rewards

?

?
Modifiers

Assault Rifles do more damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
missions.ventures
124












Retrieve the Data
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 125

x 260

x 126

x 14850
Repeatable rewards

?

?

?
Modifiers

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
124












Evacuate the Shelter
Autumn City
- missions.ventures
Rewards
One time rewards

x 125

x 260

x 126

x 14850
Repeatable rewards

?

27

?
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
124












Fight Category 2 Storm
Lakeside
- missions.ventures
Rewards
One time rewards

x 125

x 260

x 126

x 14850
Repeatable rewards

?

?

?
Modifiers

Enemies have a chance to leave a slowing pool on the ground when they die.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
108












Ride The Lightning
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 115

x 240

x 122

x 12275
Repeatable rewards

?

?

?
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
82













Ride The Lightning
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 95

x 200

x 112

x 8350
Repeatable rewards

10500

7

?
Modifiers

Traps hit harder, fire more often, and last longer.

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
70













Build the Radar Grid
Lakeside
- missions.ventures
Rewards
One time rewards

x 80

x 180

x 102

x 6900
Repeatable rewards

?

?

?
Modifiers

Pistols do more damage.

Enemies restore health each time they deal damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
108












Repair the Shelter
Lakeside
- missions.ventures (4
Players)
Husk power level is
108
Rewards
One time rewards

x 235

x 240

x 122

x 12275
Repeatable rewards

?
x 4

?
x 2
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
94












Evacuate the Shelter
Autumn City
- missions.ventures (4
Players)
Husk power level is
109
Rewards
One time rewards

x 215

x 220

x 118

x 10125
Repeatable rewards

14625
x 4

?
x 2
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
70












Repair the Shelter
Autumn City
- missions.ventures (4
Players)
Husk power level is
80
Rewards
One time rewards

x 164

x 180

x 102

x 6900
Repeatable rewards

8750
x 4

?
x 2
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
108











Repair the Shelter
Autumn Industrial Park
- missions.ventures
Rewards
One time rewards

x 115

x 240

x 12275
Repeatable rewards

?

?

?
Modifiers

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
82












Resupply
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 95

x 200

x 8350
Repeatable rewards

?

?

?
Modifiers

Build, Upgrade, and Repair costs reduced for Constructors.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
Canny Valley
70











Fight the Storm
Autumn Suburbs
- Canny Valley
Rewards
One time rewards

x 80

x 180

x 102
Repeatable rewards

33750

11
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
70











Refuel the Homebase
Ghost Town
- Canny Valley
Rewards
One time rewards

x 80

x 180

x 102
Repeatable rewards

?

?
Modifiers

Outlanders do more damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
64











Evacuate the Shelter
The Suburbs
- Canny Valley
Rewards
One time rewards

x 70

x 170

x 98
Repeatable rewards

32175

32175
Modifiers

Constructors do more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
64











Fight Category 2 Storm
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 70

x 170

x 98
Repeatable rewards

37125

?
Modifiers

Spear and Sword weapons do more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
64










Resupply
The Industrial Park
- Canny Valley
Rewards
One time rewards

x 70

x 170
Repeatable rewards

?

?
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
58












Retrieve the Data
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
67
Rewards
One time rewards

x 123

x 160

x 92
Repeatable rewards

46

46

50

50
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.