Epic perk up - Anywhere

Twine Peaks

132
Life Leech Attacks Metal Corrosion Ice Storm Uncharted Enemies
130 270 128
Refuel the Homebase
Desert - Twine Peaks
Rewards
One time rewards
Epic perk up
x 130
Frost up
x 270
Snow Tickets
x 128
Repeatable rewards
Hero experience
?
Storm shard
?
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
116
Life Leech Attacks Exploding Deathbomb Ice Storm Smoke Screens
120 250 124
Deliver The Bomb
The Industrial Park - Twine Peaks
Rewards
One time rewards
Epic perk up
x 120
Frost up
x 250
Snow Tickets
x 124
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
88
Focused Ninjas Slowing Pools Metal Corrosion Ice Storm Uncharted Enemies
100 210 115
90000 58
Deliver The Bomb
Desert - Twine Peaks
Rewards
One time rewards
Epic perk up
x 100
Frost up
x 210
Snow Tickets
x 115
Repeatable rewards
Schematic experience
90000
Epic perk up
58
Modifiers
Focused Ninjas
Focused Ninjas
Ninja ability cool downs and energy costs are reduced.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
82
Adept Constructors Healing Deathburst Acid Pools Ice Storm Uncharted Enemies
95 200 112
91890
Fight Category 3 Storm
Lakeside - Twine Peaks
Rewards
One time rewards
Epic perk up
x 95
Frost up
x 200
Snow Tickets
x 112
Repeatable rewards
Survivor experience
91890
Shadowshard Crystal
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
94
Adept Constructors Frenzied Deathburst Slowing Attacks Fire Storm Wall Weakening
105 220
67500 67500
Destroy The Encampments
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 105
Fire up
x 220
Repeatable rewards
Hero experience
67500
Hero experience
67500
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
82
Focused Ninjas Uncharted Enemies Life Leech Attacks Fire Storm Exploding Deathbomb
95 200
73500 35
Repair the Shelter
The Grasslands - Twine Peaks
Rewards
One time rewards
Epic perk up
x 95
Fire up
x 200
Repeatable rewards
Schematic experience
73500
Re-perk
35
Modifiers
Focused Ninjas
Focused Ninjas
Ninja ability cool downs and energy costs are reduced.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
76
Powerful Assault Rifles Wall Weakening Uncharted Enemies Nature Storm Slowing Pools
90 190
Resupply
The Industrial Park - Twine Peaks
Rewards
One time rewards
Epic perk up
x 90
Amp up
x 190
Repeatable rewards
Schematic experience
?
Obsidian Ore
?
Modifiers
Powerful Assault Rifles
Powerful Assault Rifles
Assault Rifles do more damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.

missions.ventures

124
Life Leech Attacks Wall Weakening Ice Storm Frenzied Deathburst
125 260 126 14850
Retrieve the Data
Autumn Suburbs - missions.ventures
Rewards
One time rewards
Epic perk up
x 125
Frost up
x 260
Snow Tickets
x 126
Venture XP
x 14850
Repeatable rewards
Schematic experience
?
Re-perk
?
Venture XP
?
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
124
Healing Deathburst Acid Pools Ice Storm Uncharted Enemies
125 260 126 14850
27
Evacuate the Shelter
Autumn City - missions.ventures
Rewards
One time rewards
Epic perk up
x 125
Frost up
x 260
Snow Tickets
x 126
Venture XP
x 14850
Repeatable rewards
Survivor experience
?
Storm shard
27
Venture XP
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
124
Slowing Pools Metal Corrosion Ice Storm Uncharted Enemies
125 260 126 14850
Fight Category 2 Storm
Lakeside - missions.ventures
Rewards
One time rewards
Epic perk up
x 125
Frost up
x 260
Snow Tickets
x 126
Venture XP
x 14850
Repeatable rewards
Survivor experience
?
Re-perk
?
Venture XP
?
Modifiers
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
108
Slowing Attacks Acid Pools Ice Storm Uncharted Enemies
115 240 122 12275
Ride The Lightning
Autumn Suburbs - missions.ventures
Rewards
One time rewards
Epic perk up
x 115
Frost up
x 240
Snow Tickets
x 122
Venture XP
x 12275
Repeatable rewards
Hero experience
?
Hero experience
?
Venture XP
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
82
Powerful Traps Life Leech Attacks Wall Weakening Ice Storm Quickened
95 200 112 8350
10500 7
Ride The Lightning
Autumn Suburbs - missions.ventures
Rewards
One time rewards
Epic perk up
x 95
Frost up
x 200
Snow Tickets
x 112
Venture XP
x 8350
Repeatable rewards
Hero experience
10500
Storm shard
7
Venture XP
?
Modifiers
Powerful Traps
Powerful Traps
Traps hit harder, fire more often, and last longer.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
70
Powerful Pistols Life Leech Attacks Acid Pools Ice Storm Frenzied Deathburst
80 180 102 6900
Build the Radar Grid
Lakeside - missions.ventures
Rewards
One time rewards
Epic perk up
x 80
Frost up
x 180
Snow Tickets
x 102
Venture XP
x 6900
Repeatable rewards
Schematic experience
?
Re-perk
?
Venture XP
?
Modifiers
Powerful Pistols
Powerful Pistols
Pistols do more damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
108
Ice Storm Mini-Boss Slowing Pools Frenzied Deathburst Slowing Attacks
235 240 122 12275
x4 x2
Repair the Shelter
Lakeside - missions.ventures (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Epic perk up
x 235
Frost up
x 240
Snow Tickets
x 122
Venture XP
x 12275
Repeatable rewards
Schematic experience
? x 4
Venture XP
? x 2
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Ice Storm Mini-Boss Exploding Deathbomb Wall Weakening Metal Corrosion
215 220 118 10125
58500 x2
Evacuate the Shelter
Autumn City - missions.ventures (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Epic perk up
x 215
Frost up
x 220
Snow Tickets
x 118
Venture XP
x 10125
Repeatable rewards
Hero experience
14625 x 4
Venture XP
? x 2
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
70
Ice Storm Mini-Boss Exploding Deathbomb Wall Weakening Life Leech Attacks
164 180 102 6900
35000 x2
Repair the Shelter
Autumn City - missions.ventures (4 Players)
 Husk power level is Power Level 80
Rewards
One time rewards
Epic perk up
x 164
Frost up
x 180
Snow Tickets
x 102
Venture XP
x 6900
Repeatable rewards
Schematic experience
8750 x 4
Venture XP
? x 2
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Smoke Screens Slowing Pools Fire Storm Wall Weakening
115 240 12275
Repair the Shelter
Autumn Industrial Park - missions.ventures
Rewards
One time rewards
Epic perk up
x 115
Fire up
x 240
Venture XP
x 12275
Repeatable rewards
Schematic experience
?
Survivor experience
?
Venture XP
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
82
Building Constructors Wall Weakening Frenzied Deathburst Nature Storm Life Leech Attacks
95 200 8350
Resupply
Autumn Suburbs - missions.ventures
Rewards
One time rewards
Epic perk up
x 95
Amp up
x 200
Venture XP
x 8350
Repeatable rewards
Schematic experience
?
Schematic experience
?
Venture XP
?
Modifiers
Building Constructors
Building Constructors
Build, Upgrade, and Repair costs reduced for Constructors.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.

Canny Valley

70
Melee Life Leech Slowing Attacks Exploding Deathbomb Ice Storm Smoke Screens
80 180 102
33750 11
Fight the Storm
Autumn Suburbs - Canny Valley
Rewards
One time rewards
Epic perk up
x 80
Frost up
x 180
Snow Tickets
x 102
Repeatable rewards
Survivor experience
33750
Lightning in a bottle
11
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
70
Adept Outlanders Slowing Attacks Wall Weakening Ice Storm Frenzied Deathburst
80 180 102
Refuel the Homebase
Ghost Town - Canny Valley
Rewards
One time rewards
Epic perk up
x 80
Frost up
x 180
Snow Tickets
x 102
Repeatable rewards
Hero experience
?
Eye of the storm
?
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
64
Adept Constructors Slowing Pools Exploding Deathbomb Ice Storm Quickened
70 170 98
32175 32175
Evacuate the Shelter
The Suburbs - Canny Valley
Rewards
One time rewards
Epic perk up
x 70
Frost up
x 170
Snow Tickets
x 98
Repeatable rewards
Survivor experience
32175
Hero experience
32175
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
64
Powerful Swords and Spears Slowing Pools Exploding Deathbomb Ice Storm Smoke Screens
70 170 98
37125
Fight Category 2 Storm
Thunder Route 99 - Canny Valley
Rewards
One time rewards
Epic perk up
x 70
Frost up
x 170
Snow Tickets
x 98
Repeatable rewards
Hero experience
37125
Malachite Ore
?
Modifiers
Powerful Swords and Spears
Powerful Swords and Spears
Spear and Sword weapons do more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
64
Concussive Shieldbreak Frenzied Deathburst Slowing Pools Fire Storm Metal Corrosion
70 170
Resupply
The Industrial Park - Canny Valley
Rewards
One time rewards
Epic perk up
x 70
Fire up
x 170
Repeatable rewards
Schematic experience
?
Malachite Ore
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
58
Ice Storm Mini-Boss Smoke Screens Frenzied Deathburst
123 160 92
46 46 50 50
Retrieve the Data
Thunder Route 99 - Canny Valley (4 Players)
 Husk power level is Power Level 67
Rewards
One time rewards
Epic perk up
x 123
Frost up
x 160
Snow Tickets
x 92
Repeatable rewards
Uncommon perk up
46
Uncommon perk up
46
Rare perk up
50
Rare perk up
50
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.