70











Fight the Storm
Autumn Suburbs
- Canny Valley
Rewards
One time rewards

x 80

x 180

x 102
Repeatable rewards

33750

11
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
70











Refuel the Homebase
Ghost Town
- Canny Valley
Rewards
One time rewards

x 80

x 180

x 102
Repeatable rewards

?

?
Modifiers

Outlanders do more damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
64











Evacuate the Shelter
The Suburbs
- Canny Valley
Rewards
One time rewards

x 70

x 170

x 98
Repeatable rewards

32175

32175
Modifiers

Constructors do more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
64











Fight Category 2 Storm
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 70

x 170

x 98
Repeatable rewards

37125

?
Modifiers

Spear and Sword weapons do more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
64










Resupply
The Industrial Park
- Canny Valley
Rewards
One time rewards

x 70

x 170
Repeatable rewards

?

?
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
58












Retrieve the Data
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
67
Rewards
One time rewards

x 123

x 160

x 92
Repeatable rewards

46

46

50

50
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.