Twine Peaks
140









Repair the Shelter
Desert
- Twine Peaks
Rewards
One time rewards

x 110

x 280
Repeatable rewards

?

55
Modifiers

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
116









Fight Category 3 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 160

x 250
Repeatable rewards

?

?
Modifiers

Enemies gain movement speed for a time after taking damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
108









Ride The Lightning
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 115

x 240
Repeatable rewards

?

50
Modifiers

Enemies don't show up on the minimap.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
94










Destroy The Encampments
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 105

x 220
Repeatable rewards

67500

67500
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Enemies gain movement speed for a time after taking damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
82










Build the Radar Grid
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 5

x 200
Repeatable rewards

?

?
Modifiers

Shotguns do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
76










Deliver The Bomb
The Forest
- Twine Peaks
Rewards
One time rewards

x 90

x 190
Repeatable rewards

67500

67500
Modifiers

Constructors do more damage.

Enemies don't show up on the minimap.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
missions.ventures
140











Ride The Lightning
Island
- missions.ventures
Rewards
One time rewards

x 44

x 280

x 18000
Repeatable rewards

?

98

?
Modifiers

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124











Resupply
Island
- missions.ventures
Rewards
One time rewards

x 100

x 260

x 14850
Repeatable rewards

?

?

?
Modifiers

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
94












Ride The Lightning
Island
- missions.ventures
Rewards
One time rewards

x 25

x 220

x 10125
Repeatable rewards

13500

13500

?
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
70












Resupply
Island
- missions.ventures
Rewards
One time rewards

x 120

x 180

x 6900
Repeatable rewards

?

?

?
Modifiers

Player melee attacks do increased knockback.

Enemies don't show up on the minimap.

Enemies restore health each time they deal damage.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
58











Ride The Lightning
Island
- missions.ventures
Rewards
One time rewards

x 60

x 160

x 5700
Repeatable rewards

5700

5700

?
Modifiers

Player melee attacks do increased knockback.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies have a chance to leave a slowing pool on the ground when they die.
34











Retrieve the Data
Island
- missions.ventures
Rewards
One time rewards

x 80

x 130

x 3875
Repeatable rewards

2280

18

?
Modifiers

Player energy attacks do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies have a chance to leave a slowing pool on the ground when they die.
Canny Valley
64










Fight Category 2 Storm
Ghost Town
- Canny Valley
Rewards
One time rewards

x 70

x 170
Repeatable rewards

37125

31
Modifiers

Constructors do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
58









Destroy The Encampments
Ghost Town
- Canny Valley
Rewards
One time rewards

x 100

x 160
Repeatable rewards

21375

21375
Modifiers

Ninjas do more damage.

Enemies don't show up on the minimap.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
52









Destroy The Encampments
Autumn Industrial Park
- Canny Valley
Rewards
One time rewards

x 110

x 150
Repeatable rewards

18000

?
Modifiers

Soldiers do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
46









Fight the Storm
Desert
- Canny Valley
Rewards
One time rewards

x 13

x 140
Repeatable rewards

17550

17550
Modifiers

SMGs do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies have a chance to leave a slowing pool on the ground when they die.
Plankerton
46









Ride The Lightning
Autumn City
- Plankerton
Rewards
One time rewards

x 13

x 140
Repeatable rewards

11700

11700
Modifiers

Club and Hardware weapons do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies have a chance to leave a slowing pool on the ground when they die.
34









Deliver The Bomb
The Industrial Park
- Plankerton
Rewards
One time rewards

x 19

x 130
Repeatable rewards

8550

8550
Modifiers

Assault Rifles do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
34









Ride The Lightning
The Grasslands
- Plankerton
Rewards
One time rewards

x 60

x 130
Repeatable rewards

6840

6840
Modifiers

Ninjas do more damage.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
28









Ride The Lightning
The Forest
- Plankerton
Rewards
One time rewards

x 16

x 120
Repeatable rewards

5760

5760
Modifiers

Player melee attacks do increased knockback.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

When enemies die, they heal nearby enemies for a percentage of their maximum health.