Fire up - Anywhere

Twine Peaks

140
Smoke Screens Healing Deathburst Fire Storm Wall Weakening
110 280
55
Repair the Shelter
Desert - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 110
Fire up
x 280
Repeatable rewards
Schematic experience
?
Epic perk up
55
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
116
Quickened Healing Deathburst Fire Storm Wall Weakening
160 250
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 160
Fire up
x 250
Repeatable rewards
Hero experience
?
Rotating Gizmo
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
108
Uncharted Enemies Slowing Pools Fire Storm Wall Weakening
115 240
50
Ride The Lightning
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 115
Fire up
x 240
Repeatable rewards
Survivor experience
?
Lightning in a bottle
50
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
94
Melee Life Leech Quickened Slowing Pools Fire Storm Wall Weakening
105 220
67500 67500
Destroy The Encampments
Ghost Town - Twine Peaks
Rewards
One time rewards
Epic perk up
x 105
Fire up
x 220
Repeatable rewards
Hero experience
67500
Hero experience
67500
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
82
Powerful Shotguns Smoke Screens Healing Deathburst Fire Storm Wall Weakening
5 200
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
Storm shard
x 5
Fire up
x 200
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Powerful Shotguns
Powerful Shotguns
Shotguns do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
76
Adept Constructors Uncharted Enemies Healing Deathburst Fire Storm Acid Pools
90 190
67500 67500
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
Epic perk up
x 90
Fire up
x 190
Repeatable rewards
Hero experience
67500
Hero experience
67500
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.

missions.ventures

140
Frenzied Deathburst Life Leech Attacks Fire Storm Metal Corrosion
44 280 18000
98
Ride The Lightning
Island - missions.ventures
Rewards
One time rewards
Lightning in a bottle
x 44
Fire up
x 280
Venture XP
x 18000
Repeatable rewards
Survivor experience
?
Pure drop of rain
98
Venture XP
?
Modifiers
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Smoke Screens Slowing Attacks Fire Storm Wall Weakening
100 260 14850
Resupply
Island - missions.ventures
Rewards
One time rewards
Legendary perk up
x 100
Fire up
x 260
Venture XP
x 14850
Repeatable rewards
Schematic experience
?
Schematic experience
?
Venture XP
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
94
Concussive Shieldbreak Smoke Screens Slowing Pools Fire Storm Metal Corrosion
25 220 10125
13500 13500
Ride The Lightning
Island - missions.ventures
Rewards
One time rewards
Lightning in a bottle
x 25
Fire up
x 220
Venture XP
x 10125
Repeatable rewards
Survivor experience
13500
Survivor experience
13500
Venture XP
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
70
Knockback Melee Attacks Uncharted Enemies Life Leech Attacks Fire Storm Metal Corrosion
120 180 6900
Resupply
Island - missions.ventures
Rewards
One time rewards
Re-perk
x 120
Fire up
x 180
Venture XP
x 6900
Repeatable rewards
Schematic experience
?
Schematic experience
?
Venture XP
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
58
Knockback Melee Attacks Frenzied Deathburst Slowing Pools Fire Storm
60 160 5700
5700 5700
Ride The Lightning
Island - missions.ventures
Rewards
One time rewards
Epic perk up
x 60
Fire up
x 160
Venture XP
x 5700
Repeatable rewards
Hero experience
5700
Survivor experience
5700
Venture XP
?
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
34
Powerful Energy Attacks Smoke Screens Slowing Pools Fire Storm
80 130 3875
2280 18
Retrieve the Data
Island - missions.ventures
Rewards
One time rewards
Uncommon perk up
x 80
Fire up
x 130
Venture XP
x 3875
Repeatable rewards
Schematic experience
2280
Re-perk
18
Venture XP
?
Modifiers
Powerful Energy Attacks
Powerful Energy Attacks
Player energy attacks do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.

Canny Valley

64
Adept Constructors Smoke Screens Slowing Attacks Fire Storm Metal Corrosion
70 170
37125 31
Fight Category 2 Storm
Ghost Town - Canny Valley
Rewards
One time rewards
Epic perk up
x 70
Fire up
x 170
Repeatable rewards
Schematic experience
37125
Re-perk
31
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
58
Adept Ninjas Uncharted Enemies Healing Deathburst Fire Storm
100 160
21375 21375
Destroy The Encampments
Ghost Town - Canny Valley
Rewards
One time rewards
Rare perk up
x 100
Fire up
x 160
Repeatable rewards
Hero experience
21375
Hero experience
21375
Modifiers
Adept Ninjas
Adept Ninjas
Ninjas do more damage.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
52
Adept Soldiers Smoke Screens Slowing Attacks Fire Storm
110 150
18000
Destroy The Encampments
Autumn Industrial Park - Canny Valley
Rewards
One time rewards
Uncommon perk up
x 110
Fire up
x 150
Repeatable rewards
Hero experience
18000
Malachite Ore
?
Modifiers
Adept Soldiers
Adept Soldiers
Soldiers do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
46
Powerful SMGs Smoke Screens Slowing Pools Fire Storm
13 140
17550 17550
Fight the Storm
Desert - Canny Valley
Rewards
One time rewards
Lightning in a bottle
x 13
Fire up
x 140
Repeatable rewards
Survivor experience
17550
Survivor experience
17550
Modifiers
Powerful SMGs
Powerful SMGs
SMGs do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.

Plankerton

46
Powerful Clubs and Hardware Smoke Screens Slowing Pools Fire Storm
13 140
11700 11700
Ride The Lightning
Autumn City - Plankerton
Rewards
One time rewards
Lightning in a bottle
x 13
Fire up
x 140
Repeatable rewards
Survivor experience
11700
Survivor experience
11700
Modifiers
Powerful Clubs and Hardware
Powerful Clubs and Hardware
Club and Hardware weapons do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
34
Powerful Assault Rifles Smoke Screens Slowing Attacks Fire Storm
19 130
8550 8550
Deliver The Bomb
The Industrial Park - Plankerton
Rewards
One time rewards
Pure drop of rain
x 19
Fire up
x 130
Repeatable rewards
Hero experience
8550
Hero experience
8550
Modifiers
Powerful Assault Rifles
Powerful Assault Rifles
Assault Rifles do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
34
Adept Ninjas Frenzied Deathburst Life Leech Attacks Fire Storm
60 130
6840 6840
Ride The Lightning
The Grasslands - Plankerton
Rewards
One time rewards
Rare perk up
x 60
Fire up
x 130
Repeatable rewards
Hero experience
6840
Survivor experience
6840
Modifiers
Adept Ninjas
Adept Ninjas
Ninjas do more damage.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
28
Knockback Melee Attacks Frenzied Deathburst Healing Deathburst Fire Storm
16 120
5760 5760
Ride The Lightning
The Forest - Plankerton
Rewards
One time rewards
Pure drop of rain
x 16
Fire up
x 120
Repeatable rewards
Hero experience
5760
Survivor experience
5760
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.