Fire up in - Twine Peaks
140
Smoke Screens Healing Deathburst Fire Storm Wall Weakening
110 280
55
Repair the Shelter
Desert - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 110
Fire up
x 280
Repeatable rewards
Schematic experience
?
Epic perk up
55
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
116
Quickened Healing Deathburst Fire Storm Wall Weakening
160 250
Fight Category 3 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Re-perk
x 160
Fire up
x 250
Repeatable rewards
Hero experience
?
Rotating Gizmo
?
Modifiers
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
108
Uncharted Enemies Slowing Pools Fire Storm Wall Weakening
115 240
50
Ride The Lightning
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 115
Fire up
x 240
Repeatable rewards
Survivor experience
?
Lightning in a bottle
50
Modifiers
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
94
Melee Life Leech Quickened Slowing Pools Fire Storm Wall Weakening
105 220
67500 67500
Destroy The Encampments
Ghost Town - Twine Peaks
Rewards
One time rewards
Epic perk up
x 105
Fire up
x 220
Repeatable rewards
Hero experience
67500
Hero experience
67500
Modifiers
Melee Life Leech
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
82
Powerful Shotguns Smoke Screens Healing Deathburst Fire Storm Wall Weakening
5 200
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
Storm shard
x 5
Fire up
x 200
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Powerful Shotguns
Powerful Shotguns
Shotguns do more damage.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
76
Adept Constructors Uncharted Enemies Healing Deathburst Fire Storm Acid Pools
90 190
67500 67500
Deliver The Bomb
The Forest - Twine Peaks
Rewards
One time rewards
Epic perk up
x 90
Fire up
x 190
Repeatable rewards
Hero experience
67500
Hero experience
67500
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.