Frost up - Anywhere

Twine Peaks

Mini-Boss
140
Ice Storm Mini-Boss Exploding Deathbomb Wall Weakening Metal Corrosion
28 280 130
x4
Retrieve the Data
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Storm shard
x 28
Frost up
x 280
Adventure Tickets
x 130
Repeatable rewards
Schematic experience
? x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Ice Storm Mini-Boss Smoke Screens Wall Weakening Life Leech Attacks
215 270 128
156
Fight Category 4 Storm
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Legendary perk up
x 215
Frost up
x 270
Adventure Tickets
x 128
Repeatable rewards
Storm shard
39 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
124
Ice Storm Mini-Boss Slowing Pools Wall Weakening Slowing Attacks
75 260 126
176
Retrieve the Data
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Lightning in a bottle
x 75
Frost up
x 260
Adventure Tickets
x 126
Repeatable rewards
Lightning in a bottle
44 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
116
Ice Storm Mini-Boss Smoke Screens Wall Weakening Life Leech Attacks
217800 250 124
x4
Deliver The Bomb
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Survivor experience
x 217800
Frost up
x 250
Adventure Tickets
x 124
Repeatable rewards
Hero experience
? x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Ice Storm Mini-Boss Acid Pools Frenzied Deathburst Metal Corrosion
297 240 122
108
Evacuate the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Re-perk
x 297
Frost up
x 240
Adventure Tickets
x 122
Repeatable rewards
Eye of the storm
27 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108
Ice Storm Mini-Boss Smoke Screens Frenzied Deathburst Slowing Attacks
235 240 122
x4
Ride The Lightning
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Epic perk up
x 235
Frost up
x 240
Adventure Tickets
x 122
Repeatable rewards
Hero experience
? x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
100
Ice Storm Mini-Boss Smoke Screens Healing Deathburst Slowing Attacks
165000 230 120
390000
Evacuate the Shelter
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 118
Rewards
One time rewards
Survivor experience
x 165000
Frost up
x 230
Adventure Tickets
x 120
Repeatable rewards
Hero experience
97500 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
88
Ice Storm Mini-Boss Slowing Pools Frenzied Deathburst Slowing Attacks
32 210 115
52
Evacuate the Shelter
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Eye of the storm
x 32
Frost up
x 210
Adventure Tickets
x 115
Repeatable rewards
Eye of the storm
13 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
82
Ice Storm Mini-Boss Acid Pools Healing Deathburst Life Leech Attacks
153 200 112
472560
Fight Category 4 Storm
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Legendary perk up
x 153
Frost up
x 200
Adventure Tickets
x 112
Repeatable rewards
Schematic experience
118140 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
0
Ice Storm Mini-Boss Smoke Screens Frenzied Deathburst Life Leech Attacks
70 290 132
x5
Retrieve the Data
Tropical - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Eye of the storm
x 70
Frost up
x 290
Adventure Tickets
x 132
Repeatable rewards
Lightning in a bottle
? x 5
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Water Storm
132
Slowing Attacks Exploding Deathbomb Ice Storm Smoke Screens
100 270
Build the Radar Grid
The Grasslands - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 100
Frost up
x 270
Repeatable rewards
Schematic experience
?
Legendary perk up
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
124
Slowing Attacks Acid Pools Ice Storm Quickened
100 260
Build the Radar Grid
The Suburbs - Twine Peaks
Rewards
One time rewards
Legendary perk up
x 100
Frost up
x 260
Repeatable rewards
Schematic experience
?
Schematic experience
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
116
Slowing Attacks Metal Corrosion Ice Storm Frenzied Deathburst
34 250
Resupply
The Forest - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 34
Frost up
x 250
Repeatable rewards
Schematic experience
?
Brightcore Ore
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
116
Life Leech Attacks Wall Weakening Ice Storm Uncharted Enemies
160 250
Fight the Storm
Lakeside - Twine Peaks
Rewards
One time rewards
Re-perk
x 160
Frost up
x 250
Repeatable rewards
Schematic experience
?
Hero experience
?
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
108
Healing Deathburst Wall Weakening Ice Storm Quickened
31 240
Rescue the Survivors
Lakeside - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 31
Frost up
x 240
Repeatable rewards
Survivor experience
?
Survivor experience
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
100
Healing Deathburst Exploding Deathbomb Ice Storm Uncharted Enemies
28 230
Build the Radar Grid
Ghost Town - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 28
Frost up
x 230
Repeatable rewards
Schematic experience
?
Legendary perk up
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.

missions.ventures

Water Storm
140
Healing Deathburst Metal Corrosion Ice Storm Smoke Screens
110 280 18000
Beta Storm: Eliminate and Collect
The Swamps - missions.ventures
Rewards
One time rewards
Pure drop of rain
x 110
Frost up
x 280
Venture XP
x 18000
Repeatable rewards
Survivor experience
?
Hero experience
?
Venture XP
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
124
Healing Deathburst Exploding Deathbomb Ice Storm Smoke Screens
145 260 14850
Rescue the Survivors
Haunted Forest - missions.ventures
Rewards
One time rewards
Re-perk
x 145
Frost up
x 260
Venture XP
x 14850
Repeatable rewards
Survivor experience
?
Survivor experience
?
Venture XP
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
124
Healing Deathburst Exploding Deathbomb Ice Storm Quickened
100 260 14850
Resupply
Haunted Forest - missions.ventures
Rewards
One time rewards
Legendary perk up
x 100
Frost up
x 260
Venture XP
x 14850
Repeatable rewards
Schematic experience
?
Schematic experience
?
Venture XP
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Quickened
Quickened
Enemies gain movement speed for a time after taking damage.
108
Healing Deathburst Exploding Deathbomb Ice Storm Smoke Screens
31 240 12275
Build the Radar Grid
The Swamps - missions.ventures
Rewards
One time rewards
Lightning in a bottle
x 31
Frost up
x 240
Venture XP
x 12275
Repeatable rewards
Schematic experience
?
Legendary perk up
?
Venture XP
?
Modifiers
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
108
Slowing Pools Metal Corrosion Ice Storm Frenzied Deathburst
115 240 12275
Refuel the Homebase
Haunted Forest - missions.ventures
Rewards
One time rewards
Epic perk up
x 115
Frost up
x 240
Venture XP
x 12275
Repeatable rewards
Survivor experience
?
Schematic experience
?
Venture XP
?
Modifiers
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
58
Building Constructors Slowing Attacks Wall Weakening Ice Storm
100 160 5700
Refuel the Homebase
The Swamps - missions.ventures
Rewards
One time rewards
Rare perk up
x 100
Frost up
x 160
Venture XP
x 5700
Repeatable rewards
Survivor experience
?
Survivor experience
?
Venture XP
?
Modifiers
Building Constructors
Building Constructors
Build, Upgrade, and Repair costs reduced for Constructors.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
58
Sword Ninjas Healing Deathburst Metal Corrosion Ice Storm
100 160 5700
4275 4275
Rescue the Survivors
The Swamps - missions.ventures
Rewards
One time rewards
Re-perk
x 100
Frost up
x 160
Venture XP
x 5700
Repeatable rewards
Survivor experience
4275
Survivor experience
4275
Venture XP
?
Modifiers
Sword Ninjas
Sword Ninjas
Ninjas do more damage and crit more often with swords.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
34
Concussive Shieldbreak Slowing Pools Wall Weakening Ice Storm
9 130 3875
Beta Storm: Eliminate and Collect
The Swamps - missions.ventures
Rewards
One time rewards
Lightning in a bottle
x 9
Frost up
x 130
Venture XP
x 3875
Repeatable rewards
Hero experience
?
Hero experience
?
Venture XP
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
34
Powerful Traps Slowing Pools Metal Corrosion Ice Storm
19 130 3875
1900
Destroy The Encampments
Haunted Forest - missions.ventures
Rewards
One time rewards
Pure drop of rain
x 19
Frost up
x 130
Venture XP
x 3875
Repeatable rewards
Hero experience
1900
Pure drop of rain
?
Venture XP
?
Modifiers
Powerful Traps
Powerful Traps
Traps hit harder, fire more often, and last longer.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Unknown
140
Ice Storm Mini-Boss Slowing Pools Wall Weakening Metal Corrosion
225 280 130 18000
108 x2
Evacuate the Shelter
The Swamps - missions.ventures (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Legendary perk up
x 225
Frost up
x 280
Adventure Tickets
x 130
Venture XP
x 18000
Repeatable rewards
Storm shard
27 x 4
Venture XP
? x 2
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
124
Ice Storm Mini-Boss Acid Pools Healing Deathburst Life Leech Attacks
75 260 126 14850
x4 x2
Repair the Shelter
The Swamps - missions.ventures (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Lightning in a bottle
x 75
Frost up
x 260
Adventure Tickets
x 126
Venture XP
x 14850
Repeatable rewards
Schematic experience
? x 4
Venture XP
? x 2
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
108
Ice Storm Mini-Boss Slowing Pools Healing Deathburst Metal Corrosion
191400 240 122 12275
x4 x2
Ride The Lightning
Haunted Forest - missions.ventures (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Survivor experience
x 191400
Frost up
x 240
Adventure Tickets
x 122
Venture XP
x 12275
Repeatable rewards
Survivor experience
? x 4
Venture XP
? x 2
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94
Ice Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
220 118 10125
63000 x2
Repair the Shelter
The Swamps - missions.ventures (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Defender
x 1
Frost up
x 220
Adventure Tickets
x 118
Venture XP
x 10125
Repeatable rewards
Survivor experience
15750 x 4
Venture XP
? x 2
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82
Ice Storm Mini-Boss Acid Pools Healing Deathburst Life Leech Attacks
10 200 112 8350
68 71 68 75 x2
Fight Category 4 Storm
The Swamps - missions.ventures (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Storm shard
x 10
Frost up
x 200
Adventure Tickets
x 112
Venture XP
x 8350
Repeatable rewards
Rare perk up
68
Epic perk up
71
Rare perk up
68
Legendary perk up
75
Venture XP
? x 2
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
70
Ice Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Life Leech Attacks
36 180 102 6900
50 59 59 59 x2
Retrieve the Data
The Swamps - missions.ventures (4 Players)
 Husk power level is Power Level 80
Rewards
One time rewards
Lightning in a bottle
x 36
Frost up
x 180
Adventure Tickets
x 102
Venture XP
x 6900
Repeatable rewards
Rare perk up
50
Epic perk up
59
Epic perk up
59
Epic perk up
59
Venture XP
? x 2
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
58
Ice Storm Mini-Boss Smoke Screens Wall Weakening
205 160 92 5700
33260 x2
Fight Category 3 Storm
Haunted Forest - missions.ventures (4 Players)
 Husk power level is Power Level 67
Rewards
One time rewards
Rare perk up
x 205
Frost up
x 160
Adventure Tickets
x 92
Venture XP
x 5700
Repeatable rewards
Schematic experience
8315 x 4
Venture XP
? x 2
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
46
Ice Storm Mini-Boss Slowing Pools Wall Weakening
164 140 80 4700
18200 x2
Repair the Shelter
Haunted Forest - missions.ventures (4 Players)
 Husk power level is Power Level 54
Rewards
One time rewards
Rare perk up
x 164
Frost up
x 140
Adventure Tickets
x 80
Venture XP
x 4700
Repeatable rewards
Survivor experience
4550 x 4
Venture XP
? x 2
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Canny Valley

Water Storm
70
Adept Soldiers Slowing Attacks Exploding Deathbomb Ice Storm Smoke Screens
32 180
Beta Storm: Eliminate and Collect
Autumn Industrial Park - Canny Valley
Rewards
One time rewards
Pure drop of rain
x 32
Frost up
x 180
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Adept Soldiers
Adept Soldiers
Soldiers do more damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
64
Adept Ninjas Healing Deathburst Acid Pools Ice Storm Uncharted Enemies
17 170
24750 20
Destroy The Encampments
The Industrial Park - Canny Valley
Rewards
One time rewards
Lightning in a bottle
x 17
Frost up
x 170
Repeatable rewards
Hero experience
24750
Pure drop of rain
20
Modifiers
Adept Ninjas
Adept Ninjas
Ninjas do more damage.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
58
Adept Outlanders Slowing Attacks Acid Pools Ice Storm
9 160
27787.5 27787.5
Evacuate the Shelter
Desert - Canny Valley
Rewards
One time rewards
Eye of the storm
x 9
Frost up
x 160
Repeatable rewards
Survivor experience
27787.5
Survivor experience
27787.5
Modifiers
Adept Outlanders
Adept Outlanders
Outlanders do more damage.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
46
Adept Constructors Life Leech Attacks Metal Corrosion Ice Storm
80 140
Build the Radar Grid
Thunder Route 99 - Canny Valley
Rewards
One time rewards
Re-perk
x 80
Frost up
x 140
Repeatable rewards
Schematic experience
?
Malachite Ore
?
Modifiers
Adept Constructors
Adept Constructors
Constructors do more damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
64
Ice Storm Mini-Boss Slowing Pools Healing Deathburst Slowing Attacks
36300 170 98
222750
Fight Category 4 Storm
Thunder Route 99 - Canny Valley (4 Players)
 Husk power level is Power Level 74
Rewards
One time rewards
Hero experience
x 36300
Frost up
x 170
Adventure Tickets
x 98
Repeatable rewards
Hero experience
55687.5 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
58
Ice Storm Mini-Boss Smoke Screens Wall Weakening
31350 160 92
111150
Retrieve the Data
Thunder Route 99 - Canny Valley (4 Players)
 Husk power level is Power Level 67
Rewards
One time rewards
Hero experience
x 31350
Frost up
x 160
Adventure Tickets
x 92
Repeatable rewards
Schematic experience
27787.5 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Plankerton

Water Storm
46
Knockback Melee Attacks Slowing Attacks Wall Weakening Ice Storm
100 140
12675 11
Retrieve the Data
Autumn City - Plankerton
Rewards
One time rewards
Uncommon perk up
x 100
Frost up
x 140
Repeatable rewards
Schematic experience
12675
Lightning in a bottle
11
Modifiers
Knockback Melee Attacks
Knockback Melee Attacks
Player melee attacks do increased knockback.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
40
Powerful Traps Life Leech Attacks Wall Weakening Ice Storm
90 140
11550 11550
Fight Category 3 Storm
Lakeside - Plankerton
Rewards
One time rewards
Uncommon perk up
x 90
Frost up
x 140
Repeatable rewards
Schematic experience
11550
Survivor experience
11550
Modifiers
Powerful Traps
Powerful Traps
Traps hit harder, fire more often, and last longer.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
34
Adept Abilities Life Leech Attacks Exploding Deathbomb Ice Storm
2 130
6840 6840
Retrieve the Data
The Forest - Plankerton
Rewards
One time rewards
Eye of the storm
x 2
Frost up
x 130
Repeatable rewards
Schematic experience
6840
Schematic experience
6840
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
28
Concussive Shieldbreak Life Leech Attacks Acid Pools Ice Storm
70 120
Beta Storm: Eliminate and Collect
The City - Plankerton
Rewards
One time rewards
Uncommon perk up
x 70
Frost up
x 120
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Concussive Shieldbreak
Concussive Shieldbreak
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
28
Ice Storm Mini-Boss Acid Pools Frenzied Deathburst
143 120 60
26880
Repair the Shelter
The Industrial Park - Plankerton (4 Players)
 Husk power level is Power Level 34
Rewards
One time rewards
Uncommon perk up
x 143
Frost up
x 120
Adventure Tickets
x 60
Repeatable rewards
Survivor experience
6720 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.