70











Fight Category 3 Storm
Desert
- Canny Valley
Rewards
One time rewards

x 32

x 180

x 102
Repeatable rewards

49230

14
Modifiers

Explosive weapons do more damage.

Enemies restore health each time they deal damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
70











Refuel the Homebase
Ghost Town
- Canny Valley
Rewards
One time rewards

x 3

x 180

x 102
Repeatable rewards

?

?
Modifiers

Club and Hardware weapons do more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
70











Beta Storm: Eliminate and Collect
Lakeside
- Canny Valley
Rewards
One time rewards

x 80

x 180

x 102
Repeatable rewards

?

?
Modifiers

Player melee attacks do increased knockback.

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
70











Evacuate the Shelter
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 120

x 180

x 102
Repeatable rewards

36562.5

24
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
64











Deliver The Bomb
Ghost Town
- Canny Valley
Rewards
One time rewards

x 29

x 170

x 98
Repeatable rewards

37125

58
Modifiers

Soldier ability cool downs and energy costs are reduced.

Enemies restore health each time they deal damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
64











Resupply
Lakeside
- Canny Valley
Rewards
One time rewards

x 110

x 170

x 98
Repeatable rewards

?

?
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
64











Beta Storm: Eliminate and Collect
Autumn Suburbs
- Canny Valley
Rewards
One time rewards

x 17

x 170

x 98
Repeatable rewards

?

?
Modifiers

Outlander abilities deal more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
64











Fight Category 2 Storm
Desert
- Canny Valley
Rewards
One time rewards

x 17

x 170

x 98
Repeatable rewards

37125

27
Modifiers

SMGs do more damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
58










Deliver The Bomb
Ghost Town
- Canny Valley
Rewards
One time rewards

x 16

x 160

x 92
Repeatable rewards

32062.5

54
Modifiers

Player melee attacks do increased knockback.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
58










Refuel the Homebase
The City
- Canny Valley
Rewards
One time rewards

x 9

x 160

x 92
Repeatable rewards

?

?
Modifiers

Outlander abilities deal more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
58










Evacuate the Shelter
The Industrial Park
- Canny Valley
Rewards
One time rewards

x 27

x 160

x 92
Repeatable rewards

27787.5

10
Modifiers

Soldiers do more damage with Assault Rifles when scoring head shots.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
58










Destroy The Encampments
Autumn Industrial Park
- Canny Valley
Rewards
One time rewards

x 27

x 160

x 92
Repeatable rewards

21375

21375
Modifiers

Spear and Sword weapons do more damage.

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
52










Deliver The Bomb
The City
- Canny Valley
Rewards
One time rewards

x 25

x 150

x 88
Repeatable rewards

27000

?
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

Enemies restore health each time they deal damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
52










Refuel the Homebase
The Suburbs
- Canny Valley
Rewards
One time rewards

x 15

x 150

x 88
Repeatable rewards

?

?
Modifiers

Soldier ability cool downs and energy costs are reduced.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
52










Resupply
Autumn Suburbs
- Canny Valley
Rewards
One time rewards

x 90

x 150

x 88
Repeatable rewards

?

?
Modifiers

Ninja ability cool downs and energy costs are reduced.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
52










Retrieve the Data
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 7

x 150

x 88
Repeatable rewards

23400

11
Modifiers

Hero abilities do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
46










Rescue the Survivors
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 23

x 140

x 80
Repeatable rewards

13162.5

13162.5
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
46










Destroy The Encampments
Desert
- Canny Valley
Rewards
One time rewards

x 100

x 140

x 80
Repeatable rewards

14625

14625
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
46










Retrieve the Data
Desert
- Canny Valley
Rewards
One time rewards

x 13

x 140

x 80
Repeatable rewards

19012.5

46
Modifiers

Build, Upgrade, and Repair costs reduced for Constructors.

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
46










Refuel the Homebase
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 100

x 140

x 80
Repeatable rewards

?

?
Modifiers

Soldiers do more damage.

Enemies restore health each time they deal damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
70










Repair the Shelter
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
80
Rewards
One time rewards

x 41250

x 180

x 102
Repeatable rewards

39375
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
64










Ride The Lightning
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
74
Rewards
One time rewards

x 36300

x 170

x 98
Repeatable rewards

29700
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
58









Ride The Lightning
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
67
Rewards
One time rewards

x 205

x 160

x 92
Repeatable rewards

25650
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
52













Repair the Shelter
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
60
Rewards
One time rewards

x 1

x 1

x 150

x 88
Repeatable rewards

51

51

51

49
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
46









Repair the Shelter
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
54
Rewards
One time rewards

x 164

x 140

x 80
Repeatable rewards

20475
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.