Frost up in - Twine Peaks
160
Ice Storm Mini-Boss Exploding Deathbomb Healing Deathburst Metal Corrosion
250 290 132
x5 50
Ride The Lightning
Tropical - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Legendary perk up
x 250
Frost up
x 290
Lunar Tickets
x 132
Repeatable rewards
Storm shard
50 x 5
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Ice Storm Mini-Boss Acid Pools Frenzied Deathburst Metal Corrosion
225 280 130
50 59 59 50
Retrieve the Data
Autumn Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Pure drop of rain
x 225
Frost up
x 280
Lunar Tickets
x 130
Repeatable rewards
Legendary perk up
50
Epic perk up
59
Epic perk up
59
Legendary perk up
50
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Ice Storm Mini-Boss Acid Pools Wall Weakening Life Leech Attacks
348 270 128
108
Ride The Lightning
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Re-perk
x 348
Frost up
x 270
Lunar Tickets
x 128
Repeatable rewards
Eye of the storm
27 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
124
Ice Storm Mini-Boss Smoke Screens Healing Deathburst Metal Corrosion
297 260 126
x4
Ride The Lightning
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Re-perk
x 297
Frost up
x 260
Lunar Tickets
x 126
Repeatable rewards
Survivor experience
? x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Ice Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Slowing Attacks
328 250 124
x4
Evacuate the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Re-perk
x 328
Frost up
x 250
Lunar Tickets
x 124
Repeatable rewards
Survivor experience
? x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
108
Ice Storm Mini-Boss Smoke Screens Wall Weakening Slowing Attacks
143 240 122
x4
Deliver The Bomb
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 108
Rewards
One time rewards
Pure drop of rain
x 143
Frost up
x 240
Lunar Tickets
x 122
Repeatable rewards
Hero experience
? x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Ice Storm Mini-Boss Acid Pools Healing Deathburst Life Leech Attacks
148500 220 118
351000
Evacuate the Shelter
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Survivor experience
x 148500
Frost up
x 220
Lunar Tickets
x 118
Repeatable rewards
Survivor experience
87750 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
88
Ice Storm Mini-Boss Slowing Pools Healing Deathburst Metal Corrosion
205 210 115
540000
Fight Category 4 Storm
The City - Twine Peaks (4 Players)
 Husk power level is Power Level 100
Rewards
One time rewards
Epic perk up
x 205
Frost up
x 210
Lunar Tickets
x 115
Repeatable rewards
Hero experience
135000 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82
Ice Storm Mini-Boss Exploding Deathbomb Healing Deathburst Slowing Attacks
115500 200 112
252000
Ride The Lightning
Desert - Twine Peaks (4 Players)
 Husk power level is Power Level 93
Rewards
One time rewards
Survivor experience
x 115500
Frost up
x 200
Lunar Tickets
x 112
Repeatable rewards
Survivor experience
63000 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Ice Storm Mini-Boss Smoke Screens Wall Weakening Metal Corrosion
266 190 108
405000
Fight Category 4 Storm
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Re-perk
x 266
Frost up
x 190
Lunar Tickets
x 108
Repeatable rewards
Hero experience
101250 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140
Life Leech Attacks Metal Corrosion Ice Storm Smoke Screens
180 280
98
Evacuate the Shelter
Tropical - Twine Peaks
Rewards
One time rewards
Re-perk
x 180
Frost up
x 280
Repeatable rewards
Hero experience
?
Pure drop of rain
98
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
132
Slowing Pools Wall Weakening Ice Storm Smoke Screens
40 270
Beta Storm: Eliminate and Collect
The Grasslands - Twine Peaks
Rewards
One time rewards
Lightning in a bottle
x 40
Frost up
x 270
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
108
Slowing Attacks Exploding Deathbomb Ice Storm Frenzied Deathburst
115 240
Beta Storm: Eliminate and Collect
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Epic perk up
x 115
Frost up
x 240
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
108
Slowing Attacks Exploding Deathbomb Ice Storm Uncharted Enemies
70 240
Resupply
Lakeside - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 70
Frost up
x 240
Repeatable rewards
Schematic experience
?
Rotating Gizmo
?
Modifiers
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
88
Powerful Traps Slowing Attacks Metal Corrosion Ice Storm Smoke Screens
140 210
Beta Storm: Eliminate and Collect
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Re-perk
x 140
Frost up
x 210
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Powerful Traps
Powerful Traps
Traps hit harder, fire more often, and last longer.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
88
Adept Abilities Slowing Pools Wall Weakening Ice Storm Frenzied Deathburst
140 210
60000 9
Destroy The Encampments
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 140
Frost up
x 210
Repeatable rewards
Hero experience
60000
Eye of the storm
9
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.