132









Repair the Shelter
Desert
- Twine Peaks
Rewards
One time rewards

x 170

x 270
Repeatable rewards

?

55
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
132









Evacuate the Shelter
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 170

x 270
Repeatable rewards

?

50
Modifiers

Enemies restore health each time they deal damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
124









Resupply
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 26

x 260
Repeatable rewards

?

?
Modifiers

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
100









Deliver The Bomb
Lakeside
- Twine Peaks
Rewards
One time rewards

x 90

x 230
Repeatable rewards

112500

112500
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
88










Refuel the Homebase
Desert
- Twine Peaks
Rewards
One time rewards

x 16

x 210
Repeatable rewards

?

?
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
88










Beta Storm: Eliminate and Collect
The City
- Twine Peaks
Rewards
One time rewards

x 100

x 210
Repeatable rewards

?

?
Modifiers

Outlander abilities deal more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.