Twine Peaks
140













Retrieve the Data
Autumn Suburbs
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 225

x 280

x 130
Repeatable rewards

50

59

59

50
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108










Deliver The Bomb
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
108
Rewards
One time rewards

x 143

x 240

x 122
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
132







Fight Category 3 Storm
Tropical
- Twine Peaks
Rewards
One time rewards

x 1

x 60

x 128
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
76







Deliver The Bomb
Desert
- Twine Peaks
Rewards
One time rewards

x 1

x 36

x 108
Repeatable rewards

67500

67500
Modifiers

An Epic Mini-Boss may appear in this area.
116









Fight the Storm
The City
- Twine Peaks
Rewards
One time rewards

x 80

x 250
Repeatable rewards

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
82










Beta Storm: Eliminate and Collect
Tropical
- Twine Peaks
Rewards
One time rewards

x 40

x 200
Repeatable rewards

?

?
Modifiers

Ninjas do more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
108









Resupply
Lakeside
- Twine Peaks
Rewards
One time rewards

x 70

x 240
Repeatable rewards

?

?
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
100










Deliver The Bomb
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 123

x 230

x 120
Repeatable rewards

112500
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
missions.ventures
140











Resupply
The Forest
- missions.ventures
Rewards
One time rewards

x 110

x 280

x 18000
Repeatable rewards

?

?

?
Modifiers

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94












Refuel the Homebase
The City
- missions.ventures
Rewards
One time rewards

x 50

x 220

x 10125
Repeatable rewards

?

?

?
Modifiers

Traps hit harder, fire more often, and last longer.

Enemies don't show up on the minimap.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
140








Ride The Lightning
The Industrial Park
- missions.ventures
Rewards
One time rewards

x 90

x 130

x 18000
Repeatable rewards

?

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
34








Retrieve the Data
The Grasslands
- missions.ventures
Rewards
One time rewards

x 10

x 65

x 3875
Repeatable rewards

2280

2280

?
Modifiers

An Epic Mini-Boss may appear in this area.
23








Repair the Shelter
The Forest
- missions.ventures
Rewards
One time rewards

x 10

x 55

x 3200
Repeatable rewards

1820

1820

?
Modifiers

An Epic Mini-Boss may appear in this area.
15








Ride The Lightning
The Suburbs
- missions.ventures
Rewards
One time rewards

x 5

x 50

x 2650
Repeatable rewards

720

720

?
Modifiers

An Epic Mini-Boss may appear in this area.
140











Evacuate the Shelter
The Suburbs
- missions.ventures
Rewards
One time rewards

x 110

x 280

x 18000
Repeatable rewards

?

98

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
82












Retrieve the Data
The Forest
- missions.ventures
Rewards
One time rewards

x 40

x 200

x 8350
Repeatable rewards

11375

11375

?
Modifiers

Traps hit harder, fire more often, and last longer.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
46











Destroy The Encampments
The Grasslands
- missions.ventures
Rewards
One time rewards

x 23

x 140

x 4700
Repeatable rewards

3250

3250

?
Modifiers

Hero abilities do more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
34











Destroy The Encampments
The Industrial Park
- missions.ventures
Rewards
One time rewards

x 19

x 130

x 3875
Repeatable rewards

1900

?

?
Modifiers

Traps hit harder, fire more often, and last longer.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
108











Fight Category 3 Storm
The City
- missions.ventures
Rewards
One time rewards

x 70

x 240

x 12275
Repeatable rewards

?

61

?
Modifiers

Enemies have a chance to leave a slowing pool on the ground when they die.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
108











Rescue the Survivors
The City
- missions.ventures
Rewards
One time rewards

x 70

x 240

x 12275
Repeatable rewards

?

?

?
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
70












Build the Radar Grid
The Forest
- missions.ventures
Rewards
One time rewards

x 32

x 180

x 6900
Repeatable rewards

?

?

?
Modifiers

Mantis Leap now deals AoE damage when landing.

Enemies restore health each time they deal damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
58











Ride The Lightning
The Suburbs
- missions.ventures
Rewards
One time rewards

x 27

x 160

x 5700
Repeatable rewards

5700

23

?
Modifiers

Hero abilities do more damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
23









Build the Radar Grid
The Suburbs
- missions.ventures
Rewards
One time rewards

x 13

x 3200
Repeatable rewards

?

?

?
Modifiers

Outlanders do more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies restore health each time they deal damage.
15









Destroy The Encampments
The Forest
- missions.ventures
Rewards
One time rewards

x 9

x 2650
Repeatable rewards

?

?

?
Modifiers

Soldiers do more damage with Assault Rifles when scoring head shots.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies restore health each time they deal damage.
15









Resupply
The Forest
- missions.ventures
Rewards
One time rewards

x 9

x 2650
Repeatable rewards

?

?

?
Modifiers

Outlander abilities deal more damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
Canny Valley
64







Evacuate the Shelter
Ghost Town
- Canny Valley
Rewards
One time rewards

x 1

x 18

x 98
Repeatable rewards

32175

6
Modifiers

An Epic Mini-Boss may appear in this area.
52







Fight Category 4 Storm
Desert
- Canny Valley
Rewards
One time rewards

x 18

x 75

x 88
Repeatable rewards

48105

48105
Modifiers

An Epic Mini-Boss may appear in this area.
52









Resupply
Lakeside
- Canny Valley
Rewards
One time rewards

x 25

x 150
Repeatable rewards

?

?
Modifiers

Axe and Scythe weapons do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
52









Destroy The Encampments
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 25

x 150
Repeatable rewards

18000

18000
Modifiers

Outlanders do more damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
46









Resupply
Desert
- Canny Valley
Rewards
One time rewards

x 23

x 140
Repeatable rewards

?

?
Modifiers

Hero abilities do more damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Plankerton
46







Repair the Shelter
Lakeside
- Plankerton
Rewards
One time rewards

x 10725

x 18

x 80
Repeatable rewards

13650

51
Modifiers

An Epic Mini-Boss may appear in this area.
28







Retrieve the Data
Autumn City
- Plankerton
Rewards
One time rewards

x 10

x 10

x 60
Repeatable rewards

5760

13
Modifiers

An Epic Mini-Boss may appear in this area.
28







Repair the Shelter
Lakeside
- Plankerton
Rewards
One time rewards

x 1

x 10

x 60
Repeatable rewards

6720

6720
Modifiers

An Epic Mini-Boss may appear in this area.
23







Retrieve the Data
Autumn City
- Plankerton
Rewards
One time rewards

x 40

x 10

x 55
Repeatable rewards

4680

4680
Modifiers

An Epic Mini-Boss may appear in this area.
40









Fight Category 3 Storm
Lakeside
- Plankerton
Rewards
One time rewards

x 21

x 140
Repeatable rewards

11550

11550
Modifiers

Constructors do more damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
34









Destroy The Encampments
Autumn Suburbs
- Plankerton
Rewards
One time rewards

x 19

x 130
Repeatable rewards

5700

?
Modifiers

Soldiers do more damage with Assault Rifles when scoring head shots.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
28









Resupply
The Suburbs
- Plankerton
Rewards
One time rewards

x 16

x 120
Repeatable rewards

?

?
Modifiers

Constructors do more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
23







Retrieve the Data
Autumn Suburbs
- Plankerton
Rewards
One time rewards

x 13
Repeatable rewards

4680

13
Modifiers

Player melee attacks do increased knockback.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies restore health each time they deal damage.
19







Resupply
Lakeside
- Plankerton
Rewards
One time rewards

x 10
Repeatable rewards

?

?
Modifiers

Soldiers do more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
19







Beta Storm: Eliminate and Collect
Autumn Industrial Park
- Plankerton
Rewards
One time rewards

x 10
Repeatable rewards

?

?
Modifiers

Hero abilities do more damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies restore health each time they deal damage.
19







Retrieve the Data
Lakeside
- Plankerton (4
Players)
Husk power level is
22
Rewards
One time rewards

x 20

x 52
Repeatable rewards

3600
x 4
Modifiers

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Stonewood
19







Fight the Storm
The Suburbs
- Stonewood
Rewards
One time rewards

x 10

x 2200

x 52
Repeatable rewards

1200

?
Modifiers

An Epic Mini-Boss may appear in this area.
19







Retrieve the Data
The Grasslands
- Stonewood
Rewards
One time rewards

x 1

x 10

x 52
Repeatable rewards

1200

10
Modifiers

An Epic Mini-Boss may appear in this area.
15







Retrieve the Data
The Forest
- Stonewood
Rewards
One time rewards

x 10

x 660

x 50
Repeatable rewards

720

6
Modifiers

An Epic Mini-Boss may appear in this area.
9







Ride The Lightning
The Suburbs
- Stonewood
Rewards
One time rewards

x 550

x 5

x 50
Repeatable rewards

600

600
Modifiers

An Epic Mini-Boss may appear in this area.
5







Fight the Storm
The City
- Stonewood
Rewards
One time rewards

x 1

x 5

x 50
Repeatable rewards

480

6
Modifiers

An Epic Mini-Boss may appear in this area.
15







Beta Storm: Eliminate and Collect
The Industrial Park
- Stonewood
Rewards
One time rewards

x 9
Repeatable rewards

?

?
Modifiers

Axe and Scythe weapons do more damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies have a chance to leave a slowing pool on the ground when they die.
9






Beta Storm: Eliminate and Collect
The Suburbs
- Stonewood
Rewards
One time rewards

x 8
Repeatable rewards

?

?
Modifiers

Ninjas do more damage and crit more often with swords.

Enemies have a chance to leave a damaging pool on the ground when they die.
5






Beta Storm: Eliminate and Collect
The Suburbs
- Stonewood
Rewards
One time rewards

x 8
Repeatable rewards

?

?
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.