Pure drop of rain in - Twine Peaks
160
Nature Storm Mini-Boss Smoke Screens Wall Weakening Slowing Attacks
270 290 132
x5
Deliver The Bomb
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 0
Rewards
One time rewards
Pure drop of rain
x 270
Amp up
x 290
Lunar Tickets
x 132
Repeatable rewards
Schematic experience
? x 5
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
94
Nature Storm Mini-Boss Smoke Screens Healing Deathburst Metal Corrosion
102 220 118
378000
Repair the Shelter
The Suburbs - Twine Peaks (4 Players)
 Husk power level is Power Level 109
Rewards
One time rewards
Pure drop of rain
x 102
Amp up
x 220
Lunar Tickets
x 118
Repeatable rewards
Survivor experience
94500 x 4
Modifiers
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132
Mini-Boss
60
Fight Category 2 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 60
Repeatable rewards
Hero experience
?
Sunbeam Crystal
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
108
Exploding Deathbomb Smoke Screens Nature Storm Life Leech Attacks
70 240 122
Beta Storm: Eliminate and Collect
The Suburbs - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 70
Amp up
x 240
Lunar Tickets
x 122
Repeatable rewards
Hero experience
?
Hero experience
?
Modifiers
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
100
Acid Pools Frenzied Deathburst Nature Storm Slowing Pools
60 230 120
112500 112500
Fight Category 2 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Pure drop of rain
x 60
Amp up
x 230
Lunar Tickets
x 120
Repeatable rewards
Schematic experience
112500
Hero experience
112500
Modifiers
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.