Twine Peaks
160










Evacuate the Shelter
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 415

x 290

x 132
Repeatable rewards

78
x 5
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
160














Deliver The Bomb
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 415

x 290

x 132
Repeatable rewards

58

60

60

60

58
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
140










Rescue the Survivors
Tropical
- Twine Peaks
Rewards
One time rewards

x 180

x 280

x 130
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a slowing pool on the ground when they die.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
124










Fight the Storm
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 145

x 260

x 126
Repeatable rewards

?

?
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
82











Build the Radar Grid
Tropical
- Twine Peaks
Rewards
One time rewards

x 135

x 200

x 112
Repeatable rewards

?

?
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
140









Build the Radar Grid
The Forest
- Twine Peaks
Rewards
One time rewards

x 180

x 280
Repeatable rewards

?

?
Modifiers

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116









Repair the Shelter
The Forest
- Twine Peaks
Rewards
One time rewards

x 160

x 250
Repeatable rewards

?

58
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
88










Fight Category 3 Storm
The Forest
- Twine Peaks
Rewards
One time rewards

x 140

x 210
Repeatable rewards

105000

65
Modifiers

Soldiers do more damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
missions.ventures
140












Retrieve the Data
Autumn Suburbs
- missions.ventures (4
Players)
Husk power level is
174
Rewards
One time rewards

x 369

x 280

x 130

x 18000
Repeatable rewards

?
x 4

?
x 2
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140












Retrieve the Data
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 180

x 280

x 130

x 18000
Repeatable rewards

?

?

?
Modifiers

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
94













Destroy The Encampments
Lakeside
- missions.ventures
Rewards
One time rewards

x 145

x 220

x 118

x 10125
Repeatable rewards

11250

32

?
Modifiers

Mantis Leap now deals AoE damage when landing.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
82













Fight the Storm
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 135

x 200

x 112

x 8350
Repeatable rewards

10500

51

?
Modifiers

Soldier ability cool downs and energy costs are reduced.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
70













Fight Category 2 Storm
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 120

x 180

x 102

x 6900
Repeatable rewards

9375

58

?
Modifiers

Outlander abilities deal more damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
70













Refuel the Homebase
Autumn City
- missions.ventures
Rewards
One time rewards

x 120

x 180

x 102

x 6900
Repeatable rewards

?

?

?
Modifiers

Spear and Sword weapons do more damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
34












Evacuate the Shelter
Autumn Industrial Park
- missions.ventures
Rewards
One time rewards

x 60

x 130

x 65

x 3875
Repeatable rewards

?

?

?
Modifiers

Hero abilities do more damage.

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
140











Repair the Shelter
Autumn City
- missions.ventures
Rewards
One time rewards

x 180

x 280

x 18000
Repeatable rewards

?

?

?
Modifiers

Enemies don't show up on the minimap.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
70












Retrieve the Data
Autumn Industrial Park
- missions.ventures
Rewards
One time rewards

x 120

x 180

x 6900
Repeatable rewards

8125

8125

?
Modifiers

When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.

Enemies gain movement speed for a time after taking damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
58











Repair the Shelter
Autumn Suburbs
- missions.ventures
Rewards
One time rewards

x 100

x 160

x 5700
Repeatable rewards

6650

6650

?
Modifiers

Constructors do more damage.

Enemies don't show up on the minimap.

Enemies have a chance to leave a slowing pool on the ground when they die.
46











Fight Category 2 Storm
Autumn Industrial Park
- missions.ventures
Rewards
One time rewards

x 80

x 140

x 4700
Repeatable rewards

4875

17

?
Modifiers

Soldiers do more damage with Assault Rifles when scoring head shots.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Canny Valley
70











Retrieve the Data
Autumn City
- Canny Valley
Rewards
One time rewards

x 120

x 180

x 102
Repeatable rewards

36562.5

11
Modifiers

Outlander abilities deal more damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
46










Rescue the Survivors
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 80

x 140

x 80
Repeatable rewards

13162.5

?
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
70










Retrieve the Data
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
80
Rewards
One time rewards

x 246

x 180

x 102
Repeatable rewards

36562.5
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
Plankerton
28










Refuel the Homebase
The Suburbs
- Plankerton
Rewards
One time rewards

x 50

x 120

x 60
Repeatable rewards

?

?
Modifiers

Axe and Scythe weapons do more damage.

Enemies restore health each time they deal damage.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
23








Retrieve the Data
Autumn City
- Plankerton
Rewards
One time rewards

x 45

x 55
Repeatable rewards

4680

4680
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies restore health each time they deal damage.