70











Retrieve the Data
Autumn City
- Canny Valley
Rewards
One time rewards

x 120

x 180

x 102
Repeatable rewards

36562.5

11
Modifiers

Outlander abilities deal more damage.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
46










Rescue the Survivors
Thunder Route 99
- Canny Valley
Rewards
One time rewards

x 80

x 140

x 80
Repeatable rewards

13162.5

?
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
70










Retrieve the Data
Thunder Route 99
- Canny Valley (4
Players)
Husk power level is
80
Rewards
One time rewards

x 246

x 180

x 102
Repeatable rewards

36562.5
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.