40










Refuel the Homebase
The Suburbs
- Plankerton
Rewards
One time rewards

x 70

x 140

x 72
Repeatable rewards

?

?
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
34










Retrieve the Data
The Forest
- Plankerton
Rewards
One time rewards

x 60

x 130

x 65
Repeatable rewards

6840

18
Modifiers

Soldier ability cool downs and energy costs are reduced.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
28










Fight Category 2 Storm
Autumn City
- Plankerton
Rewards
One time rewards

x 50

x 120

x 60
Repeatable rewards

7200

7200
Modifiers

Constructors do more damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
28










Ride The Lightning
Lakeside
- Plankerton
Rewards
One time rewards

x 50

x 120

x 60
Repeatable rewards

5760

5760
Modifiers

Build, Upgrade, and Repair costs reduced for Constructors.

Enemies have a chance to leave a slowing pool on the ground when they die.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.
34









Retrieve the Data
The Industrial Park
- Plankerton (4
Players)
Husk power level is
40
Rewards
One time rewards

x 123

x 130

x 65
Repeatable rewards

6
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
28









Ride The Lightning
The Industrial Park
- Plankerton (4
Players)
Husk power level is
34
Rewards
One time rewards

x 102

x 120

x 60
Repeatable rewards

5760
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.