Re-perk in - Twine Peaks
140
Fire Storm Mini-Boss Slowing Pools Wall Weakening Life Leech Attacks
369 280 130
60 58 60 60
Deliver The Bomb
Ghost Town - Twine Peaks (4 Players)
 Husk power level is Power Level 174
Rewards
One time rewards
Re-perk
x 369
Fire up
x 280
Lunar Tickets
x 130
Repeatable rewards
Legendary perk up
60
Epic perk up
58
Legendary perk up
60
Legendary perk up
60
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
116
Fire Storm Mini-Boss Smoke Screens Wall Weakening Life Leech Attacks
328 250 124
x4
Repair the Shelter
Lakeside - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Re-perk
x 328
Fire up
x 250
Lunar Tickets
x 124
Repeatable rewards
Survivor experience
? x 4
Modifiers
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
140
Mini-Boss
150 130
58
Repair the Shelter
Desert - Twine Peaks
Rewards
One time rewards
Survivor
x 1
Re-perk
x 150
Lunar Tickets
x 130
Repeatable rewards
Schematic experience
?
Legendary perk up
58
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
116
Mini-Boss
130 10 124
Repair the Shelter
Tropical - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Storm shard
x 10
Lunar Tickets
x 124
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
100
Mini-Boss
120 120
168780 168780
Fight Category 4 Storm
The Suburbs - Twine Peaks
Rewards
One time rewards
Razorblade
x 1
Re-perk
x 120
Lunar Tickets
x 120
Repeatable rewards
Hero experience
168780
Hero experience
168780
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
94
Mini-Boss
115 10 118
94500 35
Repair the Shelter
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 115
Eye of the storm
x 10
Lunar Tickets
x 118
Repeatable rewards
Schematic experience
94500
Re-perk
35
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
88
Mini-Boss
110 115
105000 61
Fight Category 3 Storm
The Forest - Twine Peaks
Rewards
One time rewards
Monsoon
x 1
Re-perk
x 110
Lunar Tickets
x 115
Repeatable rewards
Schematic experience
105000
Epic perk up
61
Modifiers
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
140
Life Leech Attacks Metal Corrosion Ice Storm Smoke Screens
180 280
98
Evacuate the Shelter
Tropical - Twine Peaks
Rewards
One time rewards
Re-perk
x 180
Frost up
x 280
Repeatable rewards
Hero experience
?
Pure drop of rain
98
Modifiers
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
88
Powerful Traps Slowing Attacks Metal Corrosion Ice Storm Smoke Screens
140 210
Beta Storm: Eliminate and Collect
Thunder Route 99 - Twine Peaks
Rewards
One time rewards
Re-perk
x 140
Frost up
x 210
Repeatable rewards
Survivor experience
?
Hero experience
?
Modifiers
Powerful Traps
Powerful Traps
Traps hit harder, fire more often, and last longer.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
88
Adept Abilities Slowing Pools Wall Weakening Ice Storm Frenzied Deathburst
140 210
60000 9
Destroy The Encampments
The Industrial Park - Twine Peaks
Rewards
One time rewards
Re-perk
x 140
Frost up
x 210
Repeatable rewards
Hero experience
60000
Eye of the storm
9
Modifiers
Adept Abilities
Adept Abilities
Hero abilities do more damage.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
132
Ice Storm Mini-Boss Acid Pools Wall Weakening Life Leech Attacks
348 270 128
108
Ride The Lightning
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 132
Rewards
One time rewards
Re-perk
x 348
Frost up
x 270
Lunar Tickets
x 128
Repeatable rewards
Eye of the storm
27 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Acid Pools
Acid Pools
Enemies have a chance to leave a damaging pool on the ground when they die.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Life Leech Attacks
Life Leech Attacks
Enemies restore health each time they deal damage.
124
Ice Storm Mini-Boss Smoke Screens Healing Deathburst Metal Corrosion
297 260 126
x4
Ride The Lightning
The Industrial Park - Twine Peaks (4 Players)
 Husk power level is Power Level 151
Rewards
One time rewards
Re-perk
x 297
Frost up
x 260
Lunar Tickets
x 126
Repeatable rewards
Survivor experience
? x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Healing Deathburst
Healing Deathburst
When enemies die, they heal nearby enemies for a percentage of their maximum health.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116
Ice Storm Mini-Boss Exploding Deathbomb Frenzied Deathburst Slowing Attacks
328 250 124
x4
Evacuate the Shelter
The Forest - Twine Peaks (4 Players)
 Husk power level is Power Level 116
Rewards
One time rewards
Re-perk
x 328
Frost up
x 250
Lunar Tickets
x 124
Repeatable rewards
Survivor experience
? x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Frenzied Deathburst
Frenzied Deathburst
When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Slowing Attacks
Slowing Attacks
Whenever a player is struck by a melee attack, they move more slowly for a short time.
76
Ice Storm Mini-Boss Smoke Screens Wall Weakening Metal Corrosion
266 190 108
405000
Fight Category 4 Storm
The Grasslands - Twine Peaks (4 Players)
 Husk power level is Power Level 87
Rewards
One time rewards
Re-perk
x 266
Frost up
x 190
Lunar Tickets
x 108
Repeatable rewards
Hero experience
101250 x 4
Modifiers
Ice Storm Ice Storm
Converts all elemental enemies to Water
  • Water damage will target your shield first then energy
  • Use Nature Weapons
  • When you face a Water husk it's recommended to build metalMetal, do not build wood due to the low amount of hitpoints that wooden structures provide.
Mini-Boss
Mini-Boss
An Epic Mini-Boss may appear in this area.
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Wall Weakening
Wall Weakening
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100
Smoke Screens Slowing Pools Fire Storm Metal Corrosion
150 230
Build the Radar Grid
The Forest - Twine Peaks
Rewards
One time rewards
Re-perk
x 150
Fire up
x 230
Repeatable rewards
Schematic experience
?
Re-perk
?
Modifiers
Smoke Screens
Smoke Screens
Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm Fire Storm
Converts all elemental enemies to Fire
  • Fire damage, the damage is first applied on your shield, then health
  • Use Water Weapons
  • When you face a Fire husks its recommended to build metalMetal ( because metal constructions provide more hit points ), it's ok to build with Stone.
Metal Corrosion
Metal Corrosion
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76
Headshot Soldiers Exploding Deathbomb Uncharted Enemies Nature Storm Slowing Pools
130 190
Refuel the Homebase
Tropical - Twine Peaks
Rewards
One time rewards
Re-perk
x 130
Amp up
x 190
Repeatable rewards
Schematic experience
?
Survivor experience
?
Modifiers
Headshot Soldiers
Headshot Soldiers
Soldiers do more damage with Assault Rifles when scoring head shots.
Exploding Deathbomb
Exploding Deathbomb
Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
Uncharted Enemies
Uncharted Enemies
Enemies don't show up on the minimap.
Nature Storm Nature Storm
Converts all elemental enemies to Nature
  • Nature damage will target your energy first then shield and at the end your health
  • Use Fire weapons
  • When you face a Nature husk its recommended to build metalStone, do not build wood due to the low amount of hitpoints that wooden structures provide.
Slowing Pools
Slowing Pools
Enemies have a chance to leave a slowing pool on the ground when they die.