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SUPPORT A CREATOR CODE! FDB how to
Nature Mega Alerts
160










Fight Category 4 Storm
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 242000

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
160










Evacuate the Shelter
Lakeside
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 415

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160










Deliver The Bomb
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 270

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
160










Ride The Lightning
Island
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 273680

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140










Evacuate the Shelter
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 369

x 280

x 130
Repeatable rewards

27
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
140










Fight Category 4 Storm
Autumn Suburbs
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 90

x 280

x 130
Repeatable rewards

140
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140










Ride The Lightning
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 323400

x 280

x 130
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
132










Fight Category 4 Storm
The City
- Twine Peaks (4
Players)
Husk power level is
132
Rewards
One time rewards

x 283800

x 270

x 128
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
132










Deliver The Bomb
The Forest
- Twine Peaks (4
Players)
Husk power level is
132
Rewards
One time rewards

x 82

x 270

x 128
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
124










Ride The Lightning
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
151
Rewards
One time rewards

x 297

x 260

x 126
Repeatable rewards

27
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
124













Repair the Shelter
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
151
Rewards
One time rewards

x 205

x 260

x 126
Repeatable rewards

55

58

55

58
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
116










Retrieve the Data
Lakeside
- Twine Peaks (4
Players)
Husk power level is
116
Rewards
One time rewards

x 1

x 250

x 124
Repeatable rewards

24
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116










Evacuate the Shelter
The Forest
- Twine Peaks (4
Players)
Husk power level is
116
Rewards
One time rewards

x 217800

x 250

x 124
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
108










Fight Category 4 Storm
The City
- Twine Peaks (4
Players)
Husk power level is
108
Rewards
One time rewards

x 194

x 240

x 122
Repeatable rewards

39
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
108













Repair the Shelter
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
108
Rewards
One time rewards

x 45

x 240

x 122
Repeatable rewards

55

58

55

58
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
100










Repair the Shelter
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 165000

x 230

x 120
Repeatable rewards

105000
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
100










Fight Category 4 Storm
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 57

x 230

x 120
Repeatable rewards

168780
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94










Repair the Shelter
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 102

x 220

x 118
Repeatable rewards

94500
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94










Deliver The Bomb
Desert
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 215

x 220

x 118
Repeatable rewards

101250
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88










Evacuate the Shelter
The City
- Twine Peaks (4
Players)
Husk power level is
100
Rewards
One time rewards

x 88000

x 210

x 115
Repeatable rewards

78000
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
88










Fight Category 4 Storm
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
100
Rewards
One time rewards

x 88000

x 210

x 115
Repeatable rewards

135000
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82










Repair the Shelter
Desert
- Twine Peaks (4
Players)
Husk power level is
93
Rewards
One time rewards

x 153

x 200

x 112
Repeatable rewards

73500
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
82













Fight Category 4 Storm
The City
- Twine Peaks (4
Players)
Husk power level is
93
Rewards
One time rewards

x 115500

x 200

x 112
Repeatable rewards

75

71

64

71
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
76










Ride The Lightning
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 66000

x 190

x 108
Repeatable rewards

54000
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76










Evacuate the Shelter
The Grasslands
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 99000

x 190

x 108
Repeatable rewards

58500
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
Nature Storm
140










Fight Category 4 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 110

x 280

x 130
Repeatable rewards

?

?
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
140










Ride The Lightning
Lakeside
- Twine Peaks
Rewards
One time rewards

x 135

x 280

x 130
Repeatable rewards

?

98
Modifiers

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
132










Ride The Lightning
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 28

x 270

x 128
Repeatable rewards

?

?
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
132










Resupply
Island
- Twine Peaks
Rewards
One time rewards

x 28

x 270

x 128
Repeatable rewards

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
124










Fight the Storm
The Forest
- Twine Peaks
Rewards
One time rewards

x 100

x 260

x 126
Repeatable rewards

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
124










Beta Storm: Eliminate and Collect
Desert
- Twine Peaks
Rewards
One time rewards

x 37

x 260

x 126
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
116










Build the Radar Grid
Island
- Twine Peaks
Rewards
One time rewards

x 160

x 250

x 124
Repeatable rewards

?

?
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
116










Refuel the Homebase
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 34

x 250

x 124
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
116










Resupply
The Forest
- Twine Peaks
Rewards
One time rewards

x 10

x 250

x 124
Repeatable rewards

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
108










Resupply
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 115

x 240

x 122
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
108










Beta Storm: Eliminate and Collect
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 70

x 240

x 122
Repeatable rewards

?

?
Modifiers

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
100










Fight Category 2 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 60

x 230

x 120
Repeatable rewards

112500

112500
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
100










Refuel the Homebase
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 90

x 230

x 120
Repeatable rewards

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
94











Resupply
Lakeside
- Twine Peaks
Rewards
One time rewards

x 7

x 220

x 118
Repeatable rewards

?

?
Modifiers

Player melee attacks do increased knockback.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
94











Evacuate the Shelter
The Forest
- Twine Peaks
Rewards
One time rewards

x 25

x 220

x 118
Repeatable rewards

87750

87750
Modifiers

Outlanders do more damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
88











Retrieve the Data
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 80

x 210

x 115
Repeatable rewards

78000

78000
Modifiers

Ninja ability cool downs and energy costs are reduced.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
88











Evacuate the Shelter
Island
- Twine Peaks
Rewards
One time rewards

x 140

x 210

x 115
Repeatable rewards

78000

78000
Modifiers

Soldier ability cool downs and energy costs are reduced.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
82











Deliver The Bomb
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 135

x 200

x 112
Repeatable rewards

78750

58
Modifiers

Shotguns do more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
82











Evacuate the Shelter
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 135

x 200

x 112
Repeatable rewards

68250

50
Modifiers

Outlander abilities deal more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
76











Rescue the Survivors
Island
- Twine Peaks
Rewards
One time rewards

x 4

x 190

x 108
Repeatable rewards

40500

?
Modifiers

Soldiers do more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies restore health each time they deal damage.
76











Refuel the Homebase
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 19

x 190

x 108
Repeatable rewards

?

?
Modifiers

Soldiers do more damage with Assault Rifles when scoring head shots.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.
Fire Storm
140









Repair the Shelter
Desert
- Twine Peaks
Rewards
One time rewards

x 110

x 280
Repeatable rewards

?

55
Modifiers

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
116









Fight Category 3 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 160

x 250
Repeatable rewards

?

?
Modifiers

Enemies gain movement speed for a time after taking damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
108









Ride The Lightning
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 115

x 240
Repeatable rewards

?

50
Modifiers

Enemies don't show up on the minimap.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
94










Destroy The Encampments
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 105

x 220
Repeatable rewards

67500

67500
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Enemies gain movement speed for a time after taking damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
82










Build the Radar Grid
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 5

x 200
Repeatable rewards

?

?
Modifiers

Shotguns do more damage.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Buildings become increasingly vulnerable to damage for a short time after they are attacked.
76










Deliver The Bomb
The Forest
- Twine Peaks
Rewards
One time rewards

x 90

x 190
Repeatable rewards

67500

67500
Modifiers

Constructors do more damage.

Enemies don't show up on the minimap.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
Normal
140



Fight the Storm
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



Destroy The Encampments
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



Refuel the Homebase
Island
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



Launch the Rocket
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



Resupply
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



The Portal
StormKing
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Refuel the Homebase
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Beta Storm: Eliminate and Collect
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
124



Refuel the Homebase
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
124



Rescue the Survivors
Island
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
124



Repair the Shelter
The Grasslands
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
116



Repair the Shelter
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
116



Beta Storm: Eliminate and Collect
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
108



Build the Radar Grid
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
108



Retrieve the Data
Island
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

11
108



Rescue the Survivors
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
100



Destroy The Encampments
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

75000

75000
100



Beta Storm: Eliminate and Collect
Island
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
100



Launch the Rocket
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
94



Beta Storm: Eliminate and Collect
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
94



Refuel the Homebase
Island
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
94



Deliver The Bomb
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

101250

58
88



Rescue the Survivors
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

54000

54000
82



Refuel the Homebase
Island
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
82



Destroy The Encampments
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

52500

52500
82



Beta Storm: Eliminate and Collect
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
76



Destroy The Encampments
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

45000

45000
76



Resupply
Desert
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
76



Resupply
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
70



Twine Peaks Storm Shield
Twine Peaks Storm Shield
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
Water Storm
132









Repair the Shelter
Desert
- Twine Peaks
Rewards
One time rewards

x 170

x 270
Repeatable rewards

?

55
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
132









Evacuate the Shelter
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 170

x 270
Repeatable rewards

?

50
Modifiers

Enemies restore health each time they deal damage.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
124









Resupply
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 26

x 260
Repeatable rewards

?

?
Modifiers

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies gain movement speed for a time after taking damage.
100









Deliver The Bomb
Lakeside
- Twine Peaks
Rewards
One time rewards

x 90

x 230
Repeatable rewards

112500

112500
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
88










Refuel the Homebase
Desert
- Twine Peaks
Rewards
One time rewards

x 16

x 210
Repeatable rewards

?

?
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
88










Beta Storm: Eliminate and Collect
The City
- Twine Peaks
Rewards
One time rewards

x 100

x 210
Repeatable rewards

?

?
Modifiers

Outlander abilities deal more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Enemies have a chance to leave a damaging pool on the ground when they die.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
Mini-Boss
132





Fight Category 2 Storm
The Forest
- Twine Peaks
Rewards
One time rewards

x 60
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
124





Deliver The Bomb
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 18
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
116





Ride The Lightning
Lakeside
- Twine Peaks
Rewards
One time rewards

x 1
Repeatable rewards

?

27
Modifiers

An Epic Mini-Boss may appear in this area.
108





Fight Category 2 Storm
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 1
Repeatable rewards

?

58
Modifiers

An Epic Mini-Boss may appear in this area.
100





Evacuate the Shelter
The Forest
- Twine Peaks
Rewards
One time rewards

x 1
Repeatable rewards

97500

7
Modifiers

An Epic Mini-Boss may appear in this area.
94





Fight Category 4 Storm
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 49500
Repeatable rewards

151890

151890
Modifiers

An Epic Mini-Boss may appear in this area.
88





Fight Category 2 Storm
The Forest
- Twine Peaks
Rewards
One time rewards

x 1
Repeatable rewards

90000

90000
Modifiers

An Epic Mini-Boss may appear in this area.