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SUPPORT A CREATOR CODE! FDB how to
Mini-Boss
160










Retrieve the Data
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 1

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
160










Evacuate the Shelter
Lakeside
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 38

x 290

x 132
Repeatable rewards

78
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
160










Repair the Shelter
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 110

x 290

x 132
Repeatable rewards

?
x 5
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
140










Ride The Lightning
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 215600

x 280

x 130
Repeatable rewards

27
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100










Deliver The Bomb
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 123

x 230

x 120
Repeatable rewards

112500
x 4
Modifiers

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Mini-Boss
160










Ride The Lightning
Tropical
- Twine Peaks (4
Players)
Husk power level is
0
Rewards
One time rewards

x 250

x 290

x 132
Repeatable rewards

50
x 5
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
140













Retrieve the Data
Autumn Suburbs
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 225

x 280

x 130
Repeatable rewards

50

59

59

50
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
132










Ride The Lightning
The Forest
- Twine Peaks (4
Players)
Husk power level is
132
Rewards
One time rewards

x 348

x 270

x 128
Repeatable rewards

27
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
124










Ride The Lightning
The Industrial Park
- Twine Peaks (4
Players)
Husk power level is
151
Rewards
One time rewards

x 297

x 260

x 126
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116










Evacuate the Shelter
The Forest
- Twine Peaks (4
Players)
Husk power level is
116
Rewards
One time rewards

x 328

x 250

x 124
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
108










Deliver The Bomb
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
108
Rewards
One time rewards

x 143

x 240

x 122
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
94










Evacuate the Shelter
The Suburbs
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 148500

x 220

x 118
Repeatable rewards

87750
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
88










Fight Category 4 Storm
The City
- Twine Peaks (4
Players)
Husk power level is
100
Rewards
One time rewards

x 205

x 210

x 115
Repeatable rewards

135000
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82










Ride The Lightning
Desert
- Twine Peaks (4
Players)
Husk power level is
93
Rewards
One time rewards

x 115500

x 200

x 112
Repeatable rewards

63000
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
76










Fight Category 4 Storm
The Grasslands
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 266

x 190

x 108
Repeatable rewards

101250
x 4
Modifiers

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Mini-Boss
140













Deliver The Bomb
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
174
Rewards
One time rewards

x 369

x 280

x 130
Repeatable rewards

60

58

60

60
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
132













Deliver The Bomb
The City
- Twine Peaks (4
Players)
Husk power level is
132
Rewards
One time rewards

x 215

x 270

x 128
Repeatable rewards

58

60

58

58
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a slowing pool on the ground when they die.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
124










Evacuate the Shelter
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
151
Rewards
One time rewards

x 205

x 260

x 126
Repeatable rewards

13
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Enemies restore health each time they deal damage.
116










Repair the Shelter
Lakeside
- Twine Peaks (4
Players)
Husk power level is
116
Rewards
One time rewards

x 328

x 250

x 124
Repeatable rewards

?
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies restore health each time they deal damage.
108










Evacuate the Shelter
The City
- Twine Peaks (4
Players)
Husk power level is
108
Rewards
One time rewards

x 127600

x 240

x 122
Repeatable rewards

13
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
100










Ride The Lightning
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
118
Rewards
One time rewards

x 165000

x 230

x 120
Repeatable rewards

90000
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Enemies restore health each time they deal damage.
94










Ride The Lightning
Desert
- Twine Peaks (4
Players)
Husk power level is
109
Rewards
One time rewards

x 51

x 220

x 118
Repeatable rewards

81000
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
88










Evacuate the Shelter
Thunder Route 99
- Twine Peaks (4
Players)
Husk power level is
100
Rewards
One time rewards

x 132000

x 210

x 115
Repeatable rewards

78000
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
82










Fight Category 4 Storm
The City
- Twine Peaks (4
Players)
Husk power level is
93
Rewards
One time rewards

x 194

x 200

x 112
Repeatable rewards

118140
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
76










Repair the Shelter
Ghost Town
- Twine Peaks (4
Players)
Husk power level is
87
Rewards
One time rewards

x 66000

x 190

x 108
Repeatable rewards

63000
x 4
Modifiers

Converts all elemental enemies to Fire

An Epic Mini-Boss may appear in this area.

Enemies have a chance to leave a damaging pool on the ground when they die.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Normal
140



Fight Category 3 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

61
140



Destroy The Encampments
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



Launch the Rocket
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
140



Retrieve the Data
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

85
140



The Portal
StormKing
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Deliver The Bomb
Desert
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Rescue the Survivors
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
132



Retrieve the Data
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

68
124



Fight the Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

54
124



Destroy The Encampments
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
124



Evacuate the Shelter
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

27
124



Repair the Shelter
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

58
116



Ride The Lightning
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
116



Destroy The Encampments
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
116



Resupply
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
108



Build the Radar Grid
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
108



Fight Category 3 Storm
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
108



Rescue the Survivors
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
100



Ride The Lightning
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

90000

90000
100



Beta Storm: Eliminate and Collect
Ghost Town
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
100



Launch the Rocket
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
94



Refuel the Homebase
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
94



Ride The Lightning
The Forest
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

81000

50
94



Rescue the Survivors
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

60750

60750
88



Build the Radar Grid
Tropical
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
88



Resupply
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
82



Evacuate the Shelter
The Suburbs
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

68250

68250
82



Refuel the Homebase
Lakeside
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
76



Fight Category 3 Storm
The City
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

78750

78750
76



Resupply
The Industrial Park
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
70



Twine Peaks Storm Shield
Twine Peaks Storm Shield
- Twine Peaks
Rewards
One time rewards

Repeatable rewards

?

?
Mini-Boss
140







Repair the Shelter
Desert
- Twine Peaks
Rewards
One time rewards

x 1

x 150

x 130
Repeatable rewards

?

58
Modifiers

An Epic Mini-Boss may appear in this area.
140







Ride The Lightning
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 110

x 36

x 130
Repeatable rewards

?

98
Modifiers

An Epic Mini-Boss may appear in this area.
132







Fight Category 3 Storm
Tropical
- Twine Peaks
Rewards
One time rewards

x 1

x 60

x 128
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
132







Repair the Shelter
The City
- Twine Peaks
Rewards
One time rewards

x 110

x 36

x 128
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
124







Deliver The Bomb
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 40

x 10

x 126
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
124







Retrieve the Data
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 36

x 18

x 126
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
116







Repair the Shelter
Tropical
- Twine Peaks
Rewards
One time rewards

x 130

x 10

x 124
Repeatable rewards

?

?
Modifiers

An Epic Mini-Boss may appear in this area.
116







Retrieve the Data
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 1

x 36

x 124
Repeatable rewards

?

24
Modifiers

An Epic Mini-Boss may appear in this area.
108







Ride The Lightning
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 36

x 95

x 122
Repeatable rewards

?

13
Modifiers

An Epic Mini-Boss may appear in this area.
108







Evacuate the Shelter
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 1

x 100

x 122
Repeatable rewards

?

27
Modifiers

An Epic Mini-Boss may appear in this area.
100







Fight the Storm
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 1

x 80

x 120
Repeatable rewards

90000

54
Modifiers

An Epic Mini-Boss may appear in this area.
100







Fight Category 4 Storm
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 1

x 120

x 120
Repeatable rewards

168780

168780
Modifiers

An Epic Mini-Boss may appear in this area.
94







Fight Category 4 Storm
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 1

x 90

x 118
Repeatable rewards

151890

151890
Modifiers

An Epic Mini-Boss may appear in this area.
94







Repair the Shelter
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 115

x 10

x 118
Repeatable rewards

94500

35
Modifiers

An Epic Mini-Boss may appear in this area.
88







Ride The Lightning
Desert
- Twine Peaks
Rewards
One time rewards

x 1

x 10

x 115
Repeatable rewards

72000

72000
Modifiers

An Epic Mini-Boss may appear in this area.
88







Fight Category 3 Storm
The Forest
- Twine Peaks
Rewards
One time rewards

x 1

x 110

x 115
Repeatable rewards

105000

61
Modifiers

An Epic Mini-Boss may appear in this area.
82







Ride The Lightning
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 1

x 80

x 112
Repeatable rewards

63000

7
Modifiers

An Epic Mini-Boss may appear in this area.
82







Fight the Storm
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 1

x 145

x 112
Repeatable rewards

63000

54
Modifiers

An Epic Mini-Boss may appear in this area.
76







Deliver The Bomb
Desert
- Twine Peaks
Rewards
One time rewards

x 1

x 36

x 108
Repeatable rewards

67500

67500
Modifiers

An Epic Mini-Boss may appear in this area.
76







Repair the Shelter
The Forest
- Twine Peaks
Rewards
One time rewards

x 1

x 10

x 108
Repeatable rewards

63000

63000
Modifiers

An Epic Mini-Boss may appear in this area.
76







Ride The Lightning
The Suburbs
- Twine Peaks
Rewards
One time rewards

x 1

x 5

x 108
Repeatable rewards

54000

23
Modifiers

An Epic Mini-Boss may appear in this area.
Fire Storm
140









Build the Radar Grid
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 14

x 280
Repeatable rewards

?

?
Modifiers

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies restore health each time they deal damage.

Converts all elemental enemies to Fire

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.
124









Build the Radar Grid
Desert
- Twine Peaks
Rewards
One time rewards

x 11

x 260
Repeatable rewards

?

?
Modifiers

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
116









Build the Radar Grid
The Forest
- Twine Peaks
Rewards
One time rewards

x 80

x 250
Repeatable rewards

?

?
Modifiers

Enemies gain movement speed for a time after taking damage.

Enemies restore health each time they deal damage.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
100









Build the Radar Grid
The Forest
- Twine Peaks
Rewards
One time rewards

x 150

x 230
Repeatable rewards

?

?
Modifiers

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Enemies have a chance to leave a slowing pool on the ground when they die.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
94










Resupply
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 85

x 220
Repeatable rewards

?

?
Modifiers

Heroes heal by a percentage of the melee damage they deal.

Enemies gain movement speed for a time after taking damage.

When enemies die, they heal nearby enemies for a percentage of their maximum health.

Converts all elemental enemies to Fire

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
82










Rescue the Survivors
Lakeside
- Twine Peaks
Rewards
One time rewards

x 5

x 200
Repeatable rewards

47250

47250
Modifiers

Traps hit harder, fire more often, and last longer.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Converts all elemental enemies to Fire

Enemies have a chance to leave a damaging pool on the ground when they die.
Water Storm
140









Evacuate the Shelter
Tropical
- Twine Peaks
Rewards
One time rewards

x 180

x 280
Repeatable rewards

?

98
Modifiers

Enemies restore health each time they deal damage.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
132









Beta Storm: Eliminate and Collect
The Grasslands
- Twine Peaks
Rewards
One time rewards

x 40

x 270
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
108









Beta Storm: Eliminate and Collect
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 115

x 240
Repeatable rewards

?

?
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
108









Resupply
Lakeside
- Twine Peaks
Rewards
One time rewards

x 70

x 240
Repeatable rewards

?

?
Modifiers

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies don't show up on the minimap.
88










Beta Storm: Eliminate and Collect
Thunder Route 99
- Twine Peaks
Rewards
One time rewards

x 140

x 210
Repeatable rewards

?

?
Modifiers

Traps hit harder, fire more often, and last longer.

Whenever a player is struck by a melee attack, they move more slowly for a short time.

Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.
88










Destroy The Encampments
The Industrial Park
- Twine Peaks
Rewards
One time rewards

x 140

x 210
Repeatable rewards

60000

9
Modifiers

Hero abilities do more damage.

Enemies have a chance to leave a slowing pool on the ground when they die.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Converts all elemental enemies to Water
- Water damage will target your shield first then energy
- Use Nature Weapons
- When you face a Water husk it's
recommended to build
Metal, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they grant nearby enemies a brief increase in attack as well as both movement and attack speed.
Lightning Storm Alert
132









Fight Category 4 Storm
The Forest
- Twine Peaks
Rewards
One time rewards

x 130

x 270
Repeatable rewards

?

?
Modifiers

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies gain movement speed for a time after taking damage.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
116









Fight the Storm
The City
- Twine Peaks
Rewards
One time rewards

x 80

x 250
Repeatable rewards

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
100









Refuel the Homebase
Lakeside
- Twine Peaks
Rewards
One time rewards

x 90

x 230
Repeatable rewards

?

?
Modifiers

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
94










Build the Radar Grid
Ghost Town
- Twine Peaks
Rewards
One time rewards

x 7

x 220
Repeatable rewards

?

?
Modifiers

Ninjas do more damage and crit more often with swords.

Buildings become increasingly vulnerable to damage for a short time after they are attacked.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

When enemies die, they heal nearby enemies for a percentage of their maximum health.
82










Beta Storm: Eliminate and Collect
Tropical
- Twine Peaks
Rewards
One time rewards

x 40

x 200
Repeatable rewards

?

?
Modifiers

Ninjas do more damage.

Enemies have a chance to leave a damaging pool on the ground when they die.

Enemies have a chance to create a smoke screen when they die, granting enemy damage resistance to ranged attacks.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Whenever a player is struck by a melee attack, they move more slowly for a short time.
76










Refuel the Homebase
Tropical
- Twine Peaks
Rewards
One time rewards

x 130

x 190
Repeatable rewards

?

?
Modifiers

Soldiers do more damage with Assault Rifles when scoring head shots.

Husky Husks, Riot Husks, and Sploders spawn a time bomb when eliminated.

Enemies don't show up on the minimap.

Converts all elemental enemies to Nature
- Nature damage will target your energy first then shield and at the end your health
- Use Fire weapons
- When you face a Nature husk its
recommended to build
Stone, do not build wood due to the low amount of hitpoints that wooden structures provide.

Enemies have a chance to leave a slowing pool on the ground when they die.